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General => Terragen Discussion => Topic started by: neon22 on July 06, 2011, 10:29:19 AM

Title: Teaser: Batch-TG2 V7
Post by: neon22 on July 06, 2011, 10:29:19 AM
Well it's nearly ready and has been refactored for community renderfarming.
Initially I'll release just the standalone version - no server connection - for local testing only.
Blends, Tiles and Panoramas (with animation) are all in.
but will need some alpha testers... ;)

Here's a 2-axis blend sample (yes it renders the spread of parameters - then labels them and collates into a grid automatically)
(Working on getting the render times into the text descriptions)

Then I've got to get the server running...
Title: Re: Teaser: Batch-TG2 V7
Post by: Tangled-Universe on July 06, 2011, 10:56:08 AM
Oh yeah man! Very useful!
I often use animations to find optimal parameters and this saves me time in loading them into virtualdub and going through them frame by frame and going back and forth between TG2.
Great work!

I'd like to test it for you, if possible :)

Cheers,
Martin
Title: Re: Teaser: Batch-TG2 V7
Post by: freelancah on July 06, 2011, 12:07:06 PM
Oooo! Looks awesome already!
Title: Re: Teaser: Batch-TG2 V7
Post by: Henry Blewer on July 06, 2011, 12:40:53 PM
This reminds me of the batch image viewer I made using Art Department Professional on my Amigas. This is better. Art Department allowed me to batch edit all the animation frames at one time (it was still frame by frame, but the result was put together like this.)

Your batch process will be Very useful. 8)
Title: Re: Teaser: Batch-TG2 V7
Post by: otakar on July 06, 2011, 01:11:39 PM
looks cool, will try when ready
Title: Re: Teaser: Batch-TG2 V7
Post by: Oshyan on July 06, 2011, 06:54:26 PM
This looks excellent! Great work.

- Oshyan
Title: Re: Teaser: Batch-TG2 V7
Post by: neon22 on July 07, 2011, 12:23:25 AM
Here is example of Panorama - created from settings
- and one of its 6 component renders. Alas you can see lighting discontinuities...
- no GI used but lowering quality and detail seem neccessary to resolve... more experiments required...
(Whoops - Actually I did have GI on - so that accounts for the blending error.)

Screenshots of app show:
- pano setup (you can load a tgd more than once and render it with different settings)
- rendering in progress - estimated duration etc...
- final render report (exportable)
Title: Re: Teaser: Batch-TG2 V7
Post by: Dune on July 07, 2011, 02:44:01 AM
Very sophisticated! And useful. I wouldn't mind having a go at it  ;D
Title: Re: Teaser: Batch-TG2 V7
Post by: neon22 on July 07, 2011, 05:50:39 AM
Seeing as there is a discussion going on here about clouds...
http://forums.planetside.co.uk/index.php?topic=12723.0

and Dandelo's metaclouds (from 2008) from here seem like a good solution:
http://forums.planetside.co.uk/index.php?topic=3691.msg50573#msg50573

I thought I'd make a 2 way blend of altitude and depth per Dandelo's instructions
I think its interesting...
The planet (which carries the cloud) has a radius of 200 for this render series.

Also attached is a simpler single-axis blend showing a linear change in a fake stone density.
The triaxial blends are not working yet. I need to stop playing with it and get back to writing it  :o

Title: Re: Teaser: Batch-TG2 V7
Post by: ndeewolfwood on July 07, 2011, 11:52:27 AM
great job.
If you need more tester...i want to be in.
Title: Re: Teaser: Batch-TG2 V7
Post by: rcallicotte on July 07, 2011, 11:01:41 PM
Very nice.
Title: Re: Teaser: Batch-TG2 V7
Post by: Kadri on July 08, 2011, 12:05:29 AM

Looks very good , Neon22 :)
Title: Re: Teaser: Batch-TG2 V7
Post by: neon22 on July 13, 2011, 10:46:54 PM
Nearly done. now have triaxial blends working and the render duration is tagged in the annotation (in seconds in the case below)
Now just getting the new node info from 2.3.20.1 into my blendables.py lookup file (identifies what's a triplet vs boolean etc)
and packing it for install...
Title: Re: Teaser: Batch-TG2 V7
Post by: neon22 on July 15, 2011, 08:02:40 AM
I was going to upload it tonight but the upload folder is full. Will try again tomorrow
Title: Re: Teaser: Batch-TG2 V7
Post by: rcallicotte on July 15, 2011, 12:45:14 PM
I'll be here then.   ;D
Title: Re: Teaser: Batch-TG2 V7
Post by: Oshyan on July 15, 2011, 07:32:48 PM
Upload folder size is increased, should be space now. Looking forward to playing with this myself! :)

- Oshyan
Title: Re: Teaser: Batch-TG2 V7
Post by: neon22 on July 15, 2011, 08:55:54 PM
New thread is located here:
http://forums.planetside.co.uk/index.php?topic=12769

Locking this one.
as a final for this thread, I did a speed test varying the number of cores.
My system is 8 cores (Xeon 3620 x 2) 12GB RAM
Using Matt's Mackeral Sky from: http://forums.planetside.co.uk/index.php?topic=3691.msg85522#msg85522

Results:
#13 wins ... (lucky for some)