Planetside Software Forums

General => Image Sharing => Topic started by: Kevin F on July 16, 2011, 08:36:18 AM

Title: Woodland scene
Post by: Kevin F on July 16, 2011, 08:36:18 AM
Here's another woodland scene for comments and criticism.

credits:
Trees & grasses - NWDA & Walli
tgo plants  - Drew Costigan
Blue Bells - TerrAde
Reeds - Dune
Cattails (Bullrushes) - Sonshine 777
Deer - Curious Labs
Title: Re: Woodland scene
Post by: Saurav on July 16, 2011, 08:01:17 PM
I like the elements in the scene. In my opinion the composition could be improved by moving the deer that is sipping the water closer to the camera inorder to create more interest (with the reflection). The woods could perhaps use more ambient light or higher GI settings. The water is lovely with that dark colour. I would like to see where this heads.
Title: Re: Woodland scene
Post by: Dune on July 17, 2011, 03:56:30 AM
Nice start, good to see my reeds  ;) But I'd change the trees for another model; the trunks are not great (repetitive texture, for one).
Title: Re: Woodland scene
Post by: Henry Blewer on July 17, 2011, 08:20:08 AM
Dune's correct. I looked at this earlier, but could not put my finger on what bothered me. It is the trees; the bark in particular.
Saurav's suggestion is good also. I would try increasing the ambient light in the atmosphere settings myself. It's easier to use than the GI settings. GI takes a lot of trial to learn what settings to use when.
Title: Re: Woodland scene
Post by: Kevin F on July 18, 2011, 05:37:43 PM
Thanks for the comments guys. I tend to agree.
Here's an update incorporating most of them. A big improvement I think.
New trees from X-frog.
Title: Re: Woodland scene
Post by: Henry Blewer on July 18, 2011, 07:51:12 PM
This is a huge improvement. It has a much more natural look to it.
Title: Re: Woodland scene
Post by: Dune on July 19, 2011, 03:20:12 AM
Yeah, great. Now up the quality!
Title: Re: Woodland scene
Post by: inkydigit on July 19, 2011, 09:51:31 AM
looking good, you can increase the ambient from 0 - 0.3, to lighten the shadows a little (as njeneb said earlier! I did not see this at first!!)
Title: Re: Woodland scene
Post by: Kevin F on July 19, 2011, 02:38:47 PM
Higher quality render underway!
Thanks for the comments folks.
Title: Re: Woodland scene
Post by: Tangled-Universe on July 19, 2011, 02:52:55 PM
Quote from: Kevin F on July 19, 2011, 02:38:47 PM
Higher quality render underway!
Thanks for the comments folks.

Looking forward to that as it is a nice render so far! :)
Title: Re: Woodland scene
Post by: Kevin F on July 20, 2011, 02:53:56 AM
O.K. here's a much higher res version.
Don't think I'll change the dark undergrowth areas as that's the way I intended them to be i.e. the sort of dark wooded area that deer inhabit.
Credits as before plus use of "chaps" method for the water ripple (which wasn't very successful!) from the water library.

Render details:
detail .8
AA 8
GI 2,2
RT obs - on
detail blending .5
Supersample prepass - on
time 14hr 25min.

I could do a higher version with mist hanging over the water sometime when I'm prepared to lock up the pc for a few days.

Thanks for looking and comments where made.
Title: Re: Woodland scene
Post by: Tangled-Universe on July 20, 2011, 04:03:31 AM
Nice image Kevin :)

In case of future work: detail blending is only necessary for animations. This functions blends geometry in between frames to avoid popping and such. So for still images you can always keep it at the default of 0 as it increases rendertime otherwise.

Cheers,
Martin
Title: Re: Woodland scene
Post by: Saurav on July 20, 2011, 05:25:36 AM
This looks much better in terms of lighting.  :)