Planetside Software Forums

General => Terragen Discussion => Topic started by: bla bla 2 on July 21, 2011, 12:17:45 PM

Title: parallepipède ??
Post by: bla bla 2 on July 21, 2011, 12:17:45 PM
J'essaie de créer six parallepipède, pour créer six immeuble et j'aimerais pouvoir intégrer une texture à chaque immeuble avec les nodes.
( Je fais toujours des cercles où des points. ^^ )

-Bastien-

I try to create six parallelepiped, to create six building and I would like ​​to add a texture to each building with nodes.
(I always do circles or points. ^^)

-Bastien-
Title: Re: parallepipède ??
Post by: bla bla 2 on July 30, 2011, 12:48:43 PM
Vous m'avez compris ?  :-\

You have understand ?   :-\
Title: Re: parallepipède ??
Post by: Henry Blewer on July 30, 2011, 03:31:45 PM
You are trying to make a building complex with six towers? Each tower needs it's own shader node network?
Title: Re: parallepipède ??
Post by: bla bla 2 on July 31, 2011, 05:07:51 AM
Je voudrais faire des immeubles simples et puis en bas de l'immeuble, des textures de porte et de fenêtres en hauteur.

Sinon, pour les nodes, j'aimerais un truc pas très compliqué pour que je puisse ajouter d'autres immeubles.


I would like to create simple buildings and add a texture of door at the bottom of the building, and higher, windows.

For the Nodes, I would like a trick to add others buildings (not too complicated if possible).
I hope you will understand what I said :/
Title: Re: parallepipède ??
Post by: Henry Blewer on July 31, 2011, 08:04:31 AM
I would model the building/s in another program. Add the UV images using the modeling program. I would then save them as obj files and import them into T2. You may need to use PoseRay to make sure the UV images map correctly.