can anybody convert this object from .3DS to .OBJ format please....it will be really appreciated.....
http://rapidshare.com/files/25030681/spacestation_mrealms.zip
here it is, I used Poseray to convert (no materials were used, apparently)
http://rapidshare.com/files/25034452/spacestation_mrealms.rar.html
hey thanx man....I tried to import it into Max but it was giving me error....
did it originally had textures??
poseray doesn't look like it opens properly either...
it didn't have textures it says on max-realm
yeah, i noticed in the preview that the model wasn't quite right; does it look alright in TG?
the model works ok in TG2 but the geometry is all messed up.....it looks more like abandoned spacestation
you can use it for far away shots since it doesnt have textures
Go download anim8or (www.anim8or.com). Open the 3ds object in it, and export it as .obj.
Quote from: gregsandor on April 09, 2007, 11:06:31 AM
Go download anim8or (www.anim8or.com). Open the 3ds object in it, and export it as .obj.
doesnt work....gives me an error while opening...
"VertexN: Bad point index"
Its a bad model. I downloaded it and got the same error message. Find a different space station.
Thanx :)
I made this Station (I don't know if this thing look like a station for you) in Blender in less than 5 minutes with the discombobulator script, I know the station is far from perfect but with some tweaking you could made a very detailed one in Blender.
http://rapidshare.com/files/25159195/Station.zip.html
thanx I will try....
arg.. could someone please email Costaud's zip file to me. rapidshare doesn't work since my isp uses a transparent proxy i get a exceeded quota error....
feedback.raw@slingshot.co.nz
much thanks ;D ;D
@king tiger (which one Tiger I or Tiger II) just emailed the zip to you.
tiger II... ;D
I got the file too, thanks.
edit...
if this model doesn't look too good in a render you could always substitute it for a Borg sphere.. there are several models of that floating around on the interweb, or someone could try putting the texture from the borg sphere onto this model?...
I would love to have a Borg Sphere model.....if anyone could find...please ;D
here are 2 borg spheres
http://www.trekmeshes.ch/meshes/meshesdetails.php?Name=DANSPHERE (http://www.trekmeshes.ch/meshes/meshesdetails.php?Name=DANSPHERE)
http://www.trekmeshes.ch/meshes/meshesdetails.php?Name=SPHERE (http://www.trekmeshes.ch/meshes/meshesdetails.php?Name=SPHERE)
I think there was also one on www.scifi3d.theforce.net (http://www.scifi3d.theforce.net) if the site loads for you that is.
i think Ed Gidding has done a borg sphere too and released it.. worth a google search.
Quote from: king_tiger_666 on April 09, 2007, 09:04:33 PM
here are 2 borg spheres
http://www.trekmeshes.ch/meshes/meshesdetails.php?Name=DANSPHERE (http://www.trekmeshes.ch/meshes/meshesdetails.php?Name=DANSPHERE)
http://www.trekmeshes.ch/meshes/meshesdetails.php?Name=SPHERE (http://www.trekmeshes.ch/meshes/meshesdetails.php?Name=SPHERE)
I think there was also one on www.scifi3d.theforce.net (http://www.scifi3d.theforce.net) if the site loads for you that is.
i think Ed Gidding has done a borg sphere too and released it.. worth a google search.
all the models are hi quality and TG2 cant support them at current stage which sux >:( :( :-\
here is one of the sphere i haven't really played much with it since i have another render thats been going for 35hrs, but the model does have some use i think:D
..did anyone notice it looked like the space station in Star Wars? lol :P
Quote from: king_tiger_666 on April 10, 2007, 12:07:01 AM
here is one of the sphere i haven't really played much with it since i have another render thats been going for 35hrs, but the model does have some use i think:D
did you render that in TG??
yes
how did you get that orange light thing??....did you use light source?
Orange??? It's green om my monitor.
really....well then its green...my crt is kinda old and is not very bright
light source... its a green light lol how can you manage to get orange?
lol....like I said the monitor doesnt have any color profile loaded, plus its kinda dark.....even though the brightness is at 100
I had a play with Dan Huling's sphere via PoseRay and there are a couple of problems.
1. I'm assuming you also downloaded the textures ;) They show up just fine in PoseRay
2. There are 17 materials defined although there are only 7 textures - bummer
3. The 17th texture is the engine exhaust - real bummer
I tried rearranging Groups to Materials in PoseRay to reduce the number of materials, but the groups didn't correspond to parts of the madel using the same textures - bummer
[attachthumb=#1]
Only "fixed" the hull texture
4. Most of the textures are tiled so I replaced the default shaders with an image map shader (Projection: object UV, size 0.2,0.2, repeat X and Y, Flip X and Y) and a reflective shader.
Trying Maxapyn's sphere... no... it's only in Max
Hey Ben!
This problem I already had with the whitestar project....I tried to find a way to reduce ore group same materials with poseray...but no chance.
I had to change that with blender....and import it as two obj´s.
If there´s no way in poseray to solve that problem with reducing and/or grouping materials and groups....obj with more than 10 textures have to be "redesigned" with other 3d programs....
Aenea