This will be available later today, but you can take a glimpse at a 6000x2000 pixel render already now ;)
http://www.nwdanet.com/images/alltrees.jpg
Cheers,
Frank
NOW thats more like it :)
(i like the tall trees with branches high off the ground.)
they looks great, i look forward to rendering with them
Thanks! The new HQ Pine Pack has just been uploaded to the NWDA Premier Store!
http://www.nwdanet.com/buy/8-object-packs/12-trees/64-hq-pine-tree-bundle
Best regards,
Frank
Looks peachy. Especially useful for mountain scenes.
Very cool to see these great trees finished Frank :)
Can't wait to use them, but will have to for a while...
Cheers,
Martin
these look especially good, Frank!
Great looking trees!
here is a quite detailed cose up 2200x2000px render of the 22 meter pine model from the pack.
Amazing (!) detail, but see for yourself: http://www.nwdanet.com/images/tree-close-full.jpg
Don't forget to zoom in as the browser will be resizing the image to fit your browser screen.
Regards,
Frank
Is there am option to add displacement to the trunk and branch textures?
Quote from: ChrisC on August 19, 2011, 04:30:07 PM
Is there am option to add displacement to the trunk and branch textures?
Yes, just not when ray tracing the object. You can choose to not ray trace the objects and apply displacement instead. see attached render as an example.
best regards,
Frank
Quote from: GenTerra on August 19, 2011, 05:03:04 PM
Nice trees, now they just need to have some lean added to them. Is it possible to add random lean in t2?
Yes you can, but it's not a single click property.
What's often enough is to just tilt the tree object by 2 degrees (or so), and in a population TG2 rotates the tree instances randomly.
Regards,
Frank
Frank, are you saying that the tgo will remember that 2 degree tip of an obj. If true does it remenber anything else, like if you had the obj scaled down to .3 .3 .3 I didn't realise a tgo would do any of that. I only thought it would tgo the internal settings.
Frank, I see you mean tilt the tgo itself.
Quote from: FrankB on August 19, 2011, 06:39:20 PM
Quote from: ChrisC on August 19, 2011, 04:30:07 PM
Is there am option to add displacement to the trunk and branch textures?
Yes, just not when ray tracing the object. You can choose to not ray trace the objects and apply displacement instead. see attached render as an example.
best regards,
Frank
Groovy!