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General => Image Sharing => Topic started by: choronr on August 16, 2011, 12:58:18 AM

Title: Sentinel
Post by: choronr on August 16, 2011, 12:58:18 AM
Somewhere out there lies a tree that saw a lot of history.

Dry bushes and Mouse Ear by Walli; Dead tree by Terrade with an image map added.
Title: Re: Sentinel
Post by: EoinArmstrong on August 16, 2011, 04:03:43 AM
Superb sky - the pic's composition is simple, but really well-executed...
Title: Re: Sentinel
Post by: j meyer on August 16, 2011, 12:27:02 PM
Hi Bob,
as mentioned earlier on this forum  http://forums.planetside.co.uk/index.php?topic=8559.msg91429#msg91429 ,
the UVs of this model are not really suitable for image mapping (lack of skills on my side  ;))and/or procedural
texturing.So if you want to use an image you should try camera projection instead.Or you could alter the texture
in an image editor or in TG via the reflective tint for example.
Keep going,J.
Title: Re: Sentinel
Post by: dandelO on August 16, 2011, 05:45:05 PM
Great image, Bob, as usual! :)

* I thought that was J's tree, instead of Ade's. :D
Title: Re: Sentinel
Post by: jbest on August 17, 2011, 01:08:18 AM
It all looks really great, choronr, except the tree, which doesn't look that realistic (to be honest).
Title: Re: Sentinel
Post by: choronr on August 17, 2011, 01:27:20 AM
Quote from: j meyer on August 16, 2011, 12:27:02 PM
Hi Bob,
as mentioned earlier on this forum  http://forums.planetside.co.uk/index.php?topic=8559.msg91429#msg91429 ,
the UVs of this model are not really suitable for image mapping (lack of skills on my side  ;))and/or procedural
texturing.So if you want to use an image you should try camera projection instead.Or you could alter the texture
in an image editor or in TG via the reflective tint for example.
Keep going,J.
First, I apologize J Meyer, I thought the dead tree model was by Terrade. I guess he has one also which I have. Must check more closely next time.

The method I used was: Side Z (edges = XY) in lieu of 'through camera'; applied displacement at 0.085; convert to linear. Image map was placed between default Mat shader and default Mat.

Thank you for your thoughts on this.
Title: Re: Sentinel
Post by: choronr on August 17, 2011, 01:28:27 AM
Thanks to all of you for visiting.
Title: Re: Sentinel
Post by: Henry Blewer on August 17, 2011, 12:27:41 PM
All your renders are great to visit. You make fantastic images.
Title: Re: Sentinel
Post by: Saurav on August 17, 2011, 07:41:49 PM
Really digging the composition and lighting on this one Bob. The low res texture on the stump in the foreground is a bit distracting but the rest is perfect.
Title: Re: Sentinel
Post by: inkydigit on August 18, 2011, 06:24:55 AM
love the mood and atmo, Bob, but the tree's texture is distracting...if this was fixed then this will be a winner!
Title: Re: Sentinel
Post by: bla bla 2 on August 18, 2011, 07:01:21 AM
is pretty. ;)
Title: Re: Sentinel
Post by: choronr on August 18, 2011, 11:56:04 AM
Thanks Henry, Saurav, Jason and bb2 - I think I will take the image map into Photoshop and will sharpen it; also, play with the brightness/color a bit. I'll re-render but in a much smaller size and see what I come up with.
Title: Re: Sentinel
Post by: choronr on August 18, 2011, 03:15:47 PM
Made some adjustments to the dead tree image map by sharpening it; reducing specularity; and, brightness. Beyond this, it's time to hang up the arthletic supporter and move on to the next project.

As Mandrake said in another thread, the dead tree looks as if it was bolted by lightning.
Title: Re: Sentinel
Post by: Eikers on August 19, 2011, 01:52:24 PM
I think the tree is convincing. The sky is splendid. The bush fits very well into this scene - super sturdy desert species that grows willingly (even on rocks?  ;)) Thanks for sharing!
Title: Re: Sentinel
Post by: choronr on August 19, 2011, 01:55:58 PM
Quote from: Eikers on August 19, 2011, 01:52:24 PM
I think the tree is convincing. The sky is splendid. The bush fits very well into this scene - super sturdy desert species that grows willingly (even on rocks?  ;)) Thanks for sharing!
Thank you, yes, many plants grow within the cracks and fissures of rock - you'll find that almost everywhere if you look.