Hi all,
this is going to be a bit unusual, meaning we haven't done this in past, but we hope you like the idea:
We'd like to convince everyone of how beautiful and high quality the latest pine trees look when rendered in TG2!!!
So we're looking for up to 4 artists to pick and choose 4 pine tree models each, and who are willing to give their very best in putting the pine trees into scene in one or more TG2 renders, which should be ready and published here on the forums by the end of this month, give or take a couple days.
Of course the artists can keep the trees models permanently !
NWDA gets a few great promo renders, and you get the models to forever continue to play with :)
If you are interested in this offer, please apply right here in this thread, together with (a link to) the render of yours that you are most proud of, and that features vegetation - meaning your reference render :)
The reference render doesnt have to be new.
We'll pick those entries where we find your reference image most appealing.
I hope this does motivate you all to throw yourself into the race! I'm looking forward to your participation :)
Best Regards,
Frank
PS: here is a link to the models http://www.nwdanet.com/buy/14-trees-single-models
Just when I'm leaving for vacation :( . I'd have jumped on it otherwise. The trees are really nice models. Looking forward to the renders when I return.
Oh Boy - been gone for awhile but have been keeping track of you guys- so I would like to submit my 2 renders and hope you choose me!
Thanks again,
Mike
fenixcats
Link: http://fenixcats.com/index.php/art/terragen
Here is my reference image; and, thanks for the opportunity http://forums.planetside.co.uk/index.php?topic=12654.0 . Wish you could extend the final date to mid September for submission if possible - have a lot of other things going on.
I always win, so I won't apply :D :D :D I wish all contestants all the inspiration they need and look forward to the renders!
I dont need to win em, I already decided to buy em. But love that your making a contest! Contests seem to add a lot of fun around here :D
Thanks all for the interest so far.
Everyone else, don't be shy and join in!!! Every application is appreciated!
@Choronr: I think up to one week into September is no problem.
Best regards,
Frank
Quote from: FrankB on August 22, 2011, 04:49:34 PM
Thanks all for the interest so far.
Everyone else, don't be shy and join in!!! Every application is appreciated!
@Choronr: I think up to one week into September is no problem.
Best regards,
Frank
Thanks Frank, that sounds good.
http://www.renderosity.com/mod/gallery/index.php?image_id=2101770&user_id=643529&np&np
Here's my reference image. http://forums.planetside.co.uk/index.php?topic=12672.0
Here's my reference image: http://www.melnworld.com/tg2/blue%20moment.jpg
Thank you, great submissions so far! I'll keep this open for another day or two, and then we'll make a decision.
Cheers,
Frank
a little note: reference images are most helpful when they present trees rendered closer to the camera.
Other than that: submissions are still possible, so don't be shy! Yes, YOU should post something here now ;)
Looking forward to it :)
Cheers,
Frank
I could use some good pines for this environment: http://forums.planetside.co.uk/index.php?action=dlattach;topic=10141.0;attach=26136;image
And, here is another...
Quote from: choronr on August 24, 2011, 05:08:57 PM
And, here is another...
Bob, that is just a tgd and not an image. ;)
Quote from: FrankB on August 24, 2011, 05:13:23 PM
Quote from: choronr on August 24, 2011, 05:08:57 PM
And, here is another...
Bob, that is just a tgd and not an image. ;)
Frank, just modified. You should see the .jpg now.
So, I go to sleep now, and tomorrow before noon I decide for the 4 winners. That gives everyone who is still hesitating another 12 hours from now on :)
Great initiative and idea, Frank.
I'd love to blow some wind through the trees but I think I couldn't make much of a scene to join in with. Never much good at making a decent render, just at mucking around! :D
Good luck to all, should be good to see what comes from this, can't wait to watch. Some great applications, already.
Hope I'm not too late. I love trees especially free ones.....
You wanted close ups......................you got it.
Come on, guys... there's more posters around who can make nice veggie renders!
I have the pack. I have a render ready, but it will take days. I need the new computer, yesterday. I'm getting more parts Friday.
No Henry, you don't have the HQ Pine Pack. You may have a few of the free low res pines.
Go for it, Henry!
CONGRATULATIONS
=============
- Choronr
- Fenixcasts
- Mor
- Gregsandor
:)
have won the draw and we're looking forward to seeing your renders with those lovely HQ pine trees here very soon!
In a few minutes, you all will find a private message for you here on this site, which contains a "Coupon Code" and further instructions on how to use this for getting the trees.
a BIG thank you to everyone else who has participated! You all had beautiful artworks to show! Please keep it up!
Best regards,
Frank
This will be a great one to watch! Nice!
Good luck to you all!
Don't forget to post WIP's, so we can encourage (and C&C if needed).
This image is the result of the opportunity to use the new, latest high quality pine trees by Walli and New World Digital Art (NWDA). Four of us were chosen to pick and choose four of several pines and use them in an image.
So, here are the elements that constitute the composition I call 'Alone':
• Three populations and one individual model of Pines models numbers 10, 14, 18 and 27 (from NWDA).
• One population of ND01 grass model by Walli (from NWDA).
• One population of Mouse Ear model by Walli (from NWDA).
• One population of a Dry Grass patch model from an old acquaintance.
• One population of Dry Shrub #08 model by Walli (from NWDA).
• One population of Dry Shrub #09 model by Walli (from NWDA).
• One individual human model scanned (Sasha) from Artec3D - Thanks to 'Inkydigit' for the referral on this : Artec Group Inc. <div xmlns:cc="http://creativecommons.org/ns#" xmlns:dct="http://purl.org/dc/terms/" about="http://www.artec3d.com/gallery/3d-models/"><span property="dct:title">3D models in this gallery</span> (<a rel="cc:attributionURL" property="cc:attributionName" href="http://www.artec3d.com">Artec Group Inc.</a>) / <a rel="license" href="http://creativecommons.org/licenses/by/3.0/">CC BY 3.0</a></div>
I've asked a few friends to make some critiques on this image. I've taken their thoughts as good criticism; but, did not make any changes to this original. Hope all of you do the same and come up with some of your ideas.
Bob
Some crits, Bob, if you don't mind (stated rather bluntly, sorry for that): your grass is floating, the figure is much too big and/or your trees are much too small, the detail of the tree up front isn't the best to show/use. And you should give your tree objects just a tiny angle of 2-3 degrees. It will be a great one though, I'm sure.
I think pretty much the same as Dune, Bob. I'd probably also tighten up the group of trees to make them more densely packed(or extend them further back to make it look more dense.
The foreground tree definitely lacks the detail for this close-up shot, I'd lose that one, or replace it with a better model.
Nice to see a person in one of your shots this time. :)
@choronr
Excellent ground cover work though, the shore and stones are great too. Just make the scale changes and perhaps just a hint more light and I'll wish I had made it.
Thanks Ulco. Martin and TB; I'll try a make-over and get it done in enough time. Thelby and Inkydigit had made almost the same comments - appreciate all you guys.
Quote from: Dune on August 29, 2011, 03:21:49 AM
Some crits, Bob, if you don't mind (stated rather bluntly, sorry for that): your grass is floating, the figure is much too big and/or your trees are much too small, the detail of the tree up front isn't the best to show/use. And you should give your tree objects just a tiny angle of 2-3 degrees. It will be a great one though, I'm sure.
Ulco, checked carefully and don't find any grass 'floating'. Maybe you're referring to the occasional dried grass?
Hi Bob, first of all: a good first shot! I really like the colors and I love the greens in the right part especially. I haven't seen the floating grasses at first either, but there are some. Check out this screenshot https://img.skitch.com/20110829-gta5ew9temp9pjf8wxsp4ajsc4.jpg
Regards,
Frank
Quote from: FrankB on August 29, 2011, 01:39:19 PM
Hi Bob, first of all: a good first shot! I really like the colors and I love the greens in the right part especially. I haven't seen the floating grasses at first either, but there are some. Check out this screenshot https://img.skitch.com/20110829-gta5ew9temp9pjf8wxsp4ajsc4.jpg
Regards,
Frank
Thank you Frank. I think some of you guys can actually see bacteria ...lol. Odd that this would happen - will work on. it. I've just begun to revamp the image; will have some interruptions today; but, will keep up with it over the next few. Hopefully will have something by Wednesday.
Quote from: choronr on August 29, 2011, 01:49:44 PM
Thank you Frank. I think some of you guys can actually see bacteria ...lol. ...
Yeah. Must be a dutch thing actually. It's typically either Martin H. or Ulco who see stuff like that ;)
Quote from: choronr on August 29, 2011, 01:49:44 PM
Quote from: FrankB on August 29, 2011, 01:39:19 PM
Hi Bob, first of all: a good first shot! I really like the colors and I love the greens in the right part especially. I haven't seen the floating grasses at first either, but there are some. Check out this screenshot https://img.skitch.com/20110829-gta5ew9temp9pjf8wxsp4ajsc4.jpg
Regards,
Frank
Thank you Frank. I think some of you guys can actually see bacteria ...lol. Odd that this would happen - will work on. it. I've just begun to revamp the image; will have some interruptions today; but, will keep up with it over the next few. Hopefully will have something by Wednesday.
Lol. A way of fixing this, is by 1/ setting your Compute Terrain patch size to say 2m and 2/ setting the translation of the grass object inside the populator to say -0.3 in the Y axis. You may want to increase the blade length to compensate.
***EDIT*** Just noticed this is probably a NDWA grass clump, in which case the above holds true, except not being able to increase the blade length.
Nice image btw.
Cheers
Jon
Quote from: Hetzen on August 29, 2011, 02:32:25 PM
Quote from: choronr on August 29, 2011, 01:49:44 PM
Quote from: FrankB on August 29, 2011, 01:39:19 PM
Hi Bob, first of all: a good first shot! I really like the colors and I love the greens in the right part especially. I haven't seen the floating grasses at first either, but there are some. Check out this screenshot https://img.skitch.com/20110829-gta5ew9temp9pjf8wxsp4ajsc4.jpg
Regards,
Frank
Thank you Frank. I think some of you guys can actually see bacteria ...lol. Odd that this would happen - will work on. it. I've just begun to revamp the image; will have some interruptions today; but, will keep up with it over the next few. Hopefully will have something by Wednesday.
Lol. A way of fixing this, is by 1/ setting your Compute Terrain patch size to say 2m and 2/ setting the translation of the grass object inside the populator to say -0.3 in the Y axis. You may want to increase the blade length to compensate.
***EDIT*** Just noticed this is probably a NDWA grass clump, in which case the above holds true, except not being able to increase the blade length.
Nice image btw.
Cheers
Jon
Thanks Jon, appreciate the tip. In the translate, all I think I need to do is reduce the 'Y' number a little bit ...we'll see. And, yes, the grass clumps are from NWDA.
And Bob, have the sit on the last shader in line before planet instead of the default compute terrain. Sometimes you have a smoothing effect or displacement along the line, which will then be calculated as well.
Quote from: Dune on August 30, 2011, 02:18:16 AM
And Bob, have the sit on the last shader in line before planet instead of the default compute terrain. Sometimes you have a smoothing effect or displacement along the line, which will then be calculated as well.
Thanks Ulco. Have diddled with the grass clumps earlier this evening; and, I think I've got it. Will do some tests with your suggestion and compare the differences. Appreciate this.
This is just a quick render for now until I shake out all the flaws thanks to you guys. Here is what I did:
• Corrected the floating grass.
• Resized the figure.
• Resized the trees and pushed them back further into the background.
• Added some angle to the trees.
• Tightened up the spacing of the trees making them appear more dense.
• Replaced the framing tree in the upper left corner.
• Still considering increasing the sunlight strength.
So here is the improvement ...hopefully.
Bob
I still see some floating grass, right in the middle, near the water's edge. Perhaps add another compute terrain or normal after the last node and sit your grass on that. And I'm not very fond of this light, it's a very dark image now, and I think it's nicer when a little 'fresher'. Perhaps have the light come from the left and shine onto the trees and the figure? This is just my personal opinion, I'm not the person who commissioned it, so you can just ignore me :D
Did you check the height of man and trees with a landmark? I still think the trees lack height/volume, it's too uniform. Perhaps a larger difference in heights makes it a more diverse wood as well. I think it wouldn't be bad if some (or many) trees extend beyond the top of the image.
This is developing nicely. Foreground looks great. My only critic is the size of pines. I think their height could be doubled.
Unless Choronr hasn't reduced the size of the trees, there is nothing wrong with the height of them. They are just fine out of the box.
I think it's more in the sizes of the other scene elements: the large rocks... how big are they? The boy? How tall is he? The grasses? Have their scales been increased? These are the real questions that will lead to getting all fit together nicely in the end :)
Cheers,
Frank
Just a quickie testing the light position. Not convinced the grass is floating; just an irregularity in the ground surface. The mood is lost; the appearance is too flat. The figure scale is OK. More to come...
The pines look young and small...they are not tall enough...scale is way off. The background mountain to the left center looks like a large dune...how can a dune exist in a pine forest??? Clouds....what clouds? The lake or river has no dark sand or pebbles on the shoreline to show wetness or reality. The pixel aspect ratio is too narrow (balance)...make it 1.5 to add a little to the foreground. I know its a WIP, still.....
I know you're better than this...quit trying to be great and just be yourself....be choronr...thats what we want to see.
Sorry Bob, I'd start over. This doesn't work for me....but, what do I know?
Keep on man!
Mark
Hey, it works for me. Maybe that's why I like hot/spicy food and you don't.
Quote from: Markal on September 01, 2011, 12:30:15 AM
The pines look young and small...they are not tall enough...scale is way off. The background mountain to the left center looks like a large dune...how can a dune exist in a pine forest??? Clouds....what clouds? The lake or river has no dark sand or pebbles on the shoreline to show wetness or reality. The pixel aspect ratio is too narrow (balance)...make it 1.5 to add a little to the foreground. I know its a WIP, still.....
I know you're better than this...quit trying to be great and just be yourself....be choronr...thats what we want to see.
Sorry Bob, I'd start over. This doesn't work for me....but, what do I know?
Keep on man!
Mark
Let me reiterate; they look not tall enough to you but perfect to me. If they are young, they are young. The upcoming render does not show the bare, sand colored mountain - it will be in shade; and, too steep to support trees. Clouds? What are you talking about? The lake or river you're talking about is still - no wetness; no dark sand - and yes, that is reality. The aspect ratio is where I wanted it to be; or, did you just wanted to see more water? The WIP is rendering; I know you can't wait to see it.
You know I'm better than this? I'm trying to be great? Be myself? Mark, I don't have the slightest idea of what you're talking about.
Start over? Not a chance. What you will see is what you will get. Of what I implied in the previous comment, we all have different tastes ...either you like my taste; or, you don't.
Yep, 75 and will keep on going!
Bob
Quote from: Markal on September 01, 2011, 12:30:15 AM....but, what do I know?
Keep on man!
Mark
Dude, knowing your over-sensible reactions from previous critics on your work,... if someone would have written this in the same tone towards your work, you would probably have started crying, so slow down man.
The "keep on man" bit at the end doesn't rescue it. Bob is a respected veteran Terragen fellow who doesn't deserve this dismissive tone from someone like you. I expect you to think hard and come back to apologize.
Frank
@choronr
Like the light now. I know you liked the mood better before, but maybe you can gain some mood back and still keep everything as lit as it is now. I would not raise the hight of the trees in the foreground as a few have put forth. Rather, think about lowering the hight of just a few, enough to give the viewer the ability to see further back into the shot. And there place larger older trees. You will keep the isolated feel of your blocking but still add depth. Just my thinking, but to tell you the truth I liked the first one anyway. Also, thanks for the idea about the figure, did you say it was free to use? Please post a link, I don't know much about these things yet.
Quote from: TheBadger on September 01, 2011, 02:52:53 AM
@choronr
Like the light now. I know you liked the mood better before, but maybe you can gain some mood back and still keep everything as lit as it is now. I would not raise the hight of the trees in the foreground as a few have put forth. Rather, think about lowering the hight of just a few, enough to give the viewer the ability to see further back into the shot. And there place larger older trees. You will keep the isolated feel of your blocking but still add depth. Just my thinking, but to tell you the truth I liked the first one anyway. Also, thanks for the idea about the figure, did you say it was free to use? Please post a link, I don't know much about these things yet.
Thanks TB, The link for the figure model is: Artec3D.com. Look over their gallery. There you will find a limited group of models. The one I used was 44MB. You can use these; but, need to give them recognition - see their 'Creative Commons' info.
I'm glad Frank said it. Something to be said about not putting up with insults and I know most in this crowd are fair.
I do like it, because it looks peaceful and it's well composed. Good setup and render, too.
Bob, I apologize for being too critical of your image. In the future I will tone down my comments.
Seriously, the image is looking very good.
Frank, I have known Bob for a long time. We shared files and even collaberated on images way back in the early TG.9 days.
I did not intend to insult him or hurt anyone elses feelings.
My apologies to all.
Mark
Quote from: Markal on September 01, 2011, 12:00:21 PM
Bob, I apologize for being too critical of your image. In the future I will tone down my comments.
Seriously, the image is looking very good.
Frank, I have known Bob for a long time. We shared files and even collaberated on images way back in the early TG.9 days.
I did not intend to insult him or hurt anyone elses feelings.
My apologies to all.
Mark
Thank you Mark; now, let's get on and keep those creative juices flowing...
The final image. Tried the compute terrain after the last shader and attached the grass pop to it - results was the same except a different pattern which was not acceptable. All other suggestions were applied with good results. Will also post this in the image sharing section.
Bob
I still want to see the person's face - maybe some ambient light from the water?
It's funny how online (email, etc.) communication comes across a lot differently than it's usually meant. So sorry to perhaps be too quick to jump on a self-made bandwagon.
Quote from: Markal on September 01, 2011, 12:00:21 PM
Bob, I apologize for being too critical of your image. In the future I will tone down my comments.
Seriously, the image is looking very good.
Frank, I have known Bob for a long time. We shared files and even collaberated on images way back in the early TG.9 days.
I did not intend to insult him or hurt anyone elses feelings.
My apologies to all.
Mark
Quote from: calico on September 01, 2011, 04:51:17 PM
I still want to see the person's face - maybe some ambient light from the water?
I would try that; but, at this point, I want to move on to something else. The figure model used is from Artec (check their gallery at: http://www.artec3d.com ).
My two cents: Let the image stand "as-is". It casts an aura of solutude and introspection, and the lack of facial features simply allows the observer to interpret the scene according to his or her own tastes. I think the stream bank is spot-on (there's a place I go walking that is very much like that). It's a serene and slightly moody piece, with the trees and overall landscape handlly lending itself to those themes. Quite well done, Bob!
Thank you all for visiting, comments and suggestions. Each of you are a part of it.