Hi folks,
recently Steffen Hacker from Unexpected (http://www.unexpected.de/), a german corporate media and vfx company, asked me, if I'd like to create some TG stuff for a commercial they were producing, because he liked to have TG in the production pipeline. Thank god he saw my work here in the forum! ;D
They wanted an arctic kind of landscape and asked me for some test images. I sent them some, they liked it and began to shoot some real footage with my images as a lighting reference. After that we had a very busy time. They continued shooting, while I was creating lots of TG scenes, that I sent them. Their VFX team started with the 3d stuff they created with 3ds max.
The last TG update came just in time, since we tried to export the landscape into 3ds max. So we could easily create a very large area of the terrain without holes for the animations.
It was a great (and very busy) time, I loved to create something together with a team (although we never met, we only communicated by e-mail or phone!).
Here are some shots from the commercial and the Vimeo links to the commercial itself and a making of.
Link commercial:
http://vimeo.com/24717613
Link making of:
http://vimeo.com/24866090
Today he sent me an email and told me, they were in Los Angeles recently and met some guys of other vfx companies. They showed them the spot and some of the other vfx guys asked him, where they shot the arctic footage and if the budget was big enough to shoot in the Arctic. ROFL!!!!! ;D ;D ;D
Dear Planetside staff, this is some compliment for your software, isn't it? (...and a little bit for me ;D)
Fantastic, Hannes! Well done my man!
Incredible footage!
congratulations !
Quote from: dandelO on August 26, 2011, 11:37:26 AM
Fantastic, Hannes! Well done my man!
Incredible footage!
agree 100% !!!
Great work - well done
Great work and congratulations on being a part of it!
:)
Richard
Very nice work. Congrats on being a part of this! We were notified of it a little while ago but have yet to put it up on our site. We definitely plan to though as it's very well done. :)
- Oshyan
This commercial played some time ago here all the times on TV Hannes.
Nice to know that you worked on it :)
Congratulations !
Congratulations Hannes. Outstanding footage and it must be a great feeling having been part of it.
well done Hannes!
excellent work, and a great compliment too!
Thank you all!
First of all I have to say that my task was to create the TG scenes the way the Unexpected team wanted them to be, and I can tell you, creating a tailored TG environment can really be a struggle.
I made some test animations, and we noticed, that there was a serious GI flicker issue, so we had to use fill lights, which was absolutely OK.
I exported the terrain with the new exporting function by using a 60° camera and rendering out six different angles and limited the distance of the exporter. In 3ds max I merged the pieces together to get a 360° environment which the Unexpected team could use to create the animations in 3ds max as well as in TG.
Well done Hannes. Some really good shots you've made there. Very convincing.
I agree about the GI, fill lights are the way to go in animations until PS work out how to do light passes. I'd also be tempted to ditch the LWO export for .ter and Groundwiz plugin for Max.
I now see where the avalanche tests came from. Out of interest, what was your time on tools for this? And what was your lead time for delivery?
Great work all the same.
Truly awesome work Jannes! ;D
Obviously TG2 was a key element, great!
I really like the hollywood camera-work and it makes the TG2 work very convincing :)
I'm curious about your answers on Jon's question.
Congrats Jannes!
Cheers,
Martin
Congrats man ;)
Really nice work :)
Regards,
Terje
Thanks again,
Hetzen, I'm not quite sure what you mean by "time on tools" (time to improve my english! :-[). I assume you want to know how much time I spent in front of my computer screen for this and how far away the deadline was?!
As far as I remember I had about four or five weeks from the moment I was asked. I spent about five to eight hours a day (besides my regular job) with very few days off. Sometimes it was really tough, but it was a lot of fun, especially when I received the first results of the composition of my TG scene, the real footage and the animated robots.
Really nice result :)
Making of is also very interesting.
luc
Thank you, Luc. Nice to hear from you.
Quote from: Hannes on August 28, 2011, 10:21:43 AM
Thanks again,
Hetzen, I'm not quite sure what you mean by "time on tools" (time to improve my english! :-[). I assume you want to know how much time I spent in front of my computer screen for this and how far away the deadline was?!
As far as I remember I had about four or five weeks from the moment I was asked. I spent about five to eight hours a day (besides my regular job) with very few days off. Sometimes it was really tough, but it was a lot of fun, especially when I received the first results of the composition of my TG scene, the real footage and the animated robots.
Sorry about my english slang, although you were quite correct with it's meaning.
Sounds like you were burning the candle from both ends (another english phrase ;) )
It's always great to see TG work in a final comp, especially something as complex as your scene. Really well done.
Brilliant. I would expect no less from you, Hannes.
"...the fish was already dead." LOL
Really well done Hannes, excellent work, congratulations!
Working two jobs and those hours can be tough, especially over a period of several weeks, hope you're enjoying a good rest now.
Chris
Congratulations Hannes :-). Nice work.
Regards,
Jo
Very nice! Sometimes all it takes is people seeing it can be done, and then the word starts to be passed around.
Brilliant stuff. Good mixture of techniques. ;)
I think they not know colors in real arctic or not ask if was shot there. breaking rocks needed more smaller rocks and pieces with and dust not move quite like real, but good to start.
I thought it was brilliant. Do you have some work you can show us to let us learn what you're talking about?
Quote from: TheOne on September 06, 2011, 07:59:01 PM
I think they not know colors in real arctic or not ask if was shot there. breaking rocks needed more smaller rocks and pieces with and dust not move quite like real, but good to start.
can use google to see pictures from arctic if not being there
try this for one (http://post.portlandmercury.com/images/blogimages/2008/12/17/1229532465_avalanche.gif)
is a very good picture you make
@TheOne - How would you make something like this photo you posted in Terragen 2? That was my point. If you criticize, then show the alternate way to do something. Otherwise, anyone can find fault.
Hannes is an exceptional artist and has shown us plenty of tricks and ideas, sharing over the years with all of us. This is where you will earn your respect as a TG artist. Earned.
Quote from: Hannes on August 26, 2011, 11:33:42 AM
The last TG update came just in time, since we tried to export the landscape into 3ds max. So we could easily create a very large area of the terrain without holes for the animations.
It was a great (and very busy) time, I loved to create something together with a team (although we never met, we only communicated by e-mail or phone!).
Here are some shots from the commercial and the Vimeo links to the commercial itself and a making of.
Link commercial:
http://vimeo.com/24717613
Link making of:
http://vimeo.com/24866090
Today he sent me an email and told me, they were in Los Angeles recently and met some guys of other vfx companies. They showed them the spot and some of the other vfx guys asked him, where they shot the arctic footage and if the budget was big enough to shoot in the Arctic. ROFL!!!!! ;D ;D ;D
Dear Planetside staff, this is some compliment for your software, isn't it? (...and a little bit for me ;D)
Holy Smoke, er Snow.....somehow I missed this....freakin awesome Hannes and congrats on fooling the "pros" with your "snows"....
Wow, Bobby, that's long ago. Anyway I'm glad you like it!
Congrats - brilliant work!
Quote from: Hannes on January 11, 2016, 01:56:15 PM
Wow, Bobby, that's long ago. Anyway I'm glad you like it!
Yeah, hence why I can't imagine why I didn't see it then.
apparently I'm not alone...sometimes it's good to bump a thread up...everyone benefits as I found Moderating on Rendo in a past life.