Planetside Software Forums

General => Image Sharing => Topic started by: inkydigit on September 01, 2011, 02:34:08 PM

Title: id-ita
Post by: inkydigit on September 01, 2011, 02:34:08 PM
I'd 'y' knit GI says I tidy king!

just a bit of fun....text object created with Blender, the rest created by me with Terragen 2, vegetation by Mr Lamppost and Lightning (thanks!)!
Title: Re: id-ita
Post by: Henry Blewer on September 01, 2011, 03:28:53 PM
Welcome to the wonderful world of self-promotion.  ;D I do a lot of renders with my handle in them. I use it for scaling.
Title: Re: id-ita
Post by: elipsis1 on December 17, 2014, 08:52:57 AM
Not sure if anyone can help... I'm trying to render 3d text with a smoothed squashed torus around the text.  I'm using blender.

I smooth the torus in blender but when I export it and render in Terragen all of the facets are back again (ie it is not smoothed)

Can someone point me in the right direction?

I need to render it smoothed.  I am going to attach the files as well.

Thanks in advance!

Scott 
Title: Re: id-ita
Post by: Kadri on December 17, 2014, 09:44:58 AM

If there are options in Blender at the export time for smoothing the OBJ try that.
If not you can use Poseray (it is a free program) for example to smooth the object.
Sometimes even importing and exporting helps.
If not there are smoothing options in Poseray.
Title: Re: id-ita
Post by: elipsis1 on December 17, 2014, 05:12:08 PM
Thanks for the replies!

I just figured out that I was only using 48 major segments and 12 minor segments on my torus.

Once I bumped this up to the max, my renders are finally how I want them :)

So how many blender fans are out there in the terragen community?

Title: Re: id-ita
Post by: elipsis1 on December 17, 2014, 05:13:22 PM
Now if I can only remember how I made the obj's reflective... time for some more forum searching :)
Title: Re: id-ita
Post by: Upon Infinity on December 17, 2014, 05:18:00 PM
Quote from: elipsis1 on December 17, 2014, 05:13:22 PM
Now if I can only remember how I made the obj's reflective... time for some more forum searching :)

Try the reflectivity tab of the object's shader...
Title: Re: id-ita
Post by: Hannes on December 17, 2014, 05:43:06 PM
Or, if it's a surface layer, put a reflective shader in between.
Title: Re: id-ita
Post by: lat 64 on December 18, 2014, 03:16:14 PM
Quote from: elipsis1 on December 17, 2014, 05:12:08 PM


So how many blender fans are out there in the terragen community?

I am.

There are some good tutorials on the u-tube.
It's ike TG, I have to teach myself but I'm always acting up in class. :o
Title: Re: id-ita
Post by: pclavett on December 30, 2014, 10:50:00 PM
Sort of like the Hollywood sign but for yourself ! Lovely work on the letters and the ground work is awesome !
Excellent work !
Paul