Hello ladies and gentlemen ;D
I think the results are quite cool, though there are some slight details I wish to change, but...
First of all, the camera is NOT tilted: This is an actual mountainside climb. I wanted the grasses to be aligned with the vertical axis, instead of being perpendicular to the terrain, but, well.
9 hour render on a I3 machine. I have a low cloud layer for the fog, 512 samples here and still some slight grainiess :(
Detail 0.7, AA 3, GI 2/3 SSP On
Camera FOV 120ยบ
Models:
Magnolia from MGebhart;
Pine01_2 from Walli;
Grass 05 from somebody (forgot it); ;D
Eagle02 from thefree3dmodels.com
P.S. When I enabled GI surface details there were strange black artifacts on the Magnolia's leaves. See 2nd attachment (I was using a different grass model at the time so the different color in prepass.)
Thanks everyone!!
II have seen this black spot thing before. Did you use Super Sample Prepass also? What I think may be happening is the GI calculation is getting the displacement to over fold. Try turning off raytraced objects in the render tab.
Yeah I used SSP, but as soon as I unchecked GI surface details, the black things disappeared...
Thanks! ;D
There may be some duplicated/intersecting geometry in your models that is causing problems with the GI calculation.
I will be curious to see an update of this in the future with a feature we're testing now...
- Oshyan