Planetside Software Forums

General => Image Sharing => Topic started by: mesocyclone on September 02, 2011, 10:33:56 PM

Title: Eagle of the Forest
Post by: mesocyclone on September 02, 2011, 10:33:56 PM
Hello ladies and gentlemen  ;D

I think the results are quite cool, though there are some slight details I wish to change, but...
First of all, the camera is NOT tilted: This is an actual mountainside climb. I wanted the grasses to be aligned with the vertical axis, instead of being perpendicular to the terrain, but, well.

9 hour render on a I3 machine. I have a low cloud layer for the fog, 512 samples here and still some slight grainiess  :(

Detail 0.7, AA 3, GI 2/3 SSP On
Camera FOV 120ยบ

Models:

Magnolia from MGebhart;
Pine01_2 from Walli;
Grass 05 from somebody (forgot it);  ;D
Eagle02 from thefree3dmodels.com

P.S. When I enabled GI surface details there were strange black artifacts on the Magnolia's leaves. See 2nd attachment (I was using a different grass model at the time so the different color in prepass.)

Thanks everyone!!
Title: Re: Eagle of the Forest
Post by: Henry Blewer on September 03, 2011, 08:35:32 AM
II have seen this black spot thing before. Did you use Super Sample Prepass also? What I think may be happening is the GI calculation is getting the displacement to over fold. Try turning off raytraced objects in the render tab.
Title: Re: Eagle of the Forest
Post by: mesocyclone on September 09, 2011, 02:19:22 PM
Yeah I used SSP, but as soon as I unchecked GI surface details, the black things disappeared...

Thanks!  ;D
Title: Re: Eagle of the Forest
Post by: Oshyan on September 09, 2011, 07:11:28 PM
There may be some duplicated/intersecting geometry in your models that is causing problems with the GI calculation.

I will be curious to see an update of this in the future with a feature we're testing now...

- Oshyan