Planetside Software Forums

General => Open Discussion => Topic started by: inkydigit on September 08, 2011, 08:34:27 AM

Title: distribution of objects around a perimeter of a circle
Post by: inkydigit on September 08, 2011, 08:34:27 AM
Hello Everyone!

does anyone have any ideas of how to distribute (evenly) objects around the perimeter of a circle in TG2?

cheers

J
:)
Title: Re: distribution of objects around a perimeter of a circle
Post by: j meyer on September 08, 2011, 10:50:35 AM
Yep,have used a rather easy no maths please approach lately myself.
I'm sure it's not the only way or the best,but it diddit.
Make a circle(n-sided polygon) in your favourite 3d modeling app with the desired vertex count
and then either place your objects exactly on these vertices or write down the
coordinates of them.I used Wings3d for that purpose,quick'n'easy.
Hope that gets you going.Any more questions,just ask.
Cheers,the other J. ;)
Title: Re: distribution of objects around a perimeter of a circle
Post by: inkydigit on September 08, 2011, 03:42:35 PM
cheers J!
....sounds good, I will see how I get on....
J
:)
Title: Re: distribution of objects around a perimeter of a circle
Post by: Dune on September 09, 2011, 03:32:04 AM
A weird way of making an uneven circle at 0/0/0. Simple shape is better of course.
Title: Re: distribution of objects around a perimeter of a circle
Post by: reck on September 09, 2011, 03:57:45 AM
Dune thanks for the download file. I'm getting a lot of "unknown parameter" warnings when I open the file though.
Title: Re: distribution of objects around a perimeter of a circle
Post by: inkydigit on September 09, 2011, 06:54:58 AM
cheers Ulco, looks very useful too...@ reck, I think Ulco is using an Alpha build maybe?