Hi all, was playing around with our good friends the fake rocks and came up with this...my only critism is the waves are not quite right...any thoughts?
Looks interesting ,jj100all4u :)
I Like it...cool colours...cant help with the water...I thought it looked great!
Thanks guys! Jonathan
I like this as well. Would like to see some color variation in the rock ...maybe some gray/brown striations. Also, perhaps some wetness on the rock just a short distance above the water line. The water looks good - maybe some water/foam against the rock?
I think sandstone rock works good here, not needing variations as others think.
nice
Thanks TheOne - I do agree that some wetness would be good - i will have a go at that (if I am technically up to it!) - I do feel like a complete newbie and need lots of guidance :)
You can do it, JJ. Just add a no color surface layer, add a color adjust shader set to gamma 0.7 or so + reflective shader no RT as its child, blend this surface shader by a distribution shader set to a max height of something just above your water level, with some small fuzzy zone. As a start.
Thanks Dune - I will give it a try - once I have finished all the others I am doing! ;) Appreciate the technical help too - it's a slow learning process :)
Hi Dune,
Had a go this afternoon - but had problems - I have used a fake stone shader for the rock, rather than it being a heightfield. Tried a number of ways to add a colour adjust and reflective layer, but the rock got smaller and smaller!! I have attached the TGD to see if you can make head or tail of it - hope you don't mind?
Thanks!
Jonathan
I've added a surface layer with a reflective shader, and a distribution shader to control height. It is better (IMO) to add your rocks as a child to a surface layer than have it in the line like you had. But it works good here.
Thanks Dune - I ran a quick render and it does look a lot better - will run a full render and post the results. I can see what you have done - and curse my tiny brain for not working that one out - but it has been a useful lesson - thanks!
And here is the final image - does look a lot more real - if I was being pedantic, I would argue that the wetness needs to be graduated - "dryer" wetness at the top and "wetter" wetness near the water...this of course maybe going too far? Thanks again Dune :)
Just use a higher fuzzy zone in the altitude constraint for the reflectivity, that would give you the wetness fall-off you're looking for.
I'd say the wetness is climbing too high up the rock face but it does look better than the first one. :)