(http://4.bp.blogspot.com/-WDbw3lpg_R0/TnAcIYnUtoI/AAAAAAAAAJI/Ejp-jfGKE54/s1600/PlanetoidOverWater2.jpg)
Anyone know how I can get better and stronger light reflected onto the bottom of the rock?
Add a bluish sun with no shadows, set to elevation -90. Nice rock, by the way.
Thanks Dune. I'll give that a try.
this rocks, moonclay...very cool work!
how did you do the ripples?
Thank you inkydigit. The ripples were made using sine wave displacement with the function nodes. I also used function nodes to create the voronoi noise texture on the rock.
Quote from: moonclay on September 14, 2011, 11:18:10 AM
Thank you inkydigit. The ripples were made using sine wave displacement with the function nodes. I also used function nodes to create the voronoi noise texture on the rock.
thanks moonclay, can you share a clipfile or screen grab for the sine function?
cheers
J
Sure, here's a screenshot. Nothing fancy.
I originally had it set up to decrease the ripple effect over distance, but it wasn't working correctly and I couldn't figure out why, so I ended up just masking the ripples with a painted area. These ripples are only set up to work starting at 0,0.
Instead of a painted mask, you can use a soft simple shape shader as a blender. And I'm sure there is a 'blue way' as well.
Nice rock structure
luc
cheers for the info...gonna check this out!
A setting for a spectacular scene. Would like to see you expand upon the work which is very good.
This reminds me a a minimalist Japanese work going on here for some reason.
can add a bright white 'card' with reflection show but not seen to camera for more light off water to
Awesome. These images are giving me something to aspire towards.