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General => Image Sharing => Topic started by: Zairyn Arsyn on September 19, 2011, 09:41:59 AM

Title: Clover Glade II 3600x2500
Post by: Zairyn Arsyn on September 19, 2011, 09:41:59 AM
this is based off the same scene from my 2009 "forest temple render"
link:
http://forums.planetside.co.uk/index.php?topic=6822.0

there will be 2 versions: one with the temple, and one without it.

pop. credits -
Orge's mushroom  
Mr. Lamppost's bush (model 3a)
Mr Miley's Clovers
nwda grass (2x)
nwda HD Fir tree (1x)
nwda HD Pine tree (2x)  

C&C welcome.
Title: Re: before the forest temple...
Post by: FrankB on September 19, 2011, 10:14:03 AM
This is definitely a render everyone needs to view full size to appreciate it in full!
I love the atmosphere and the canopy is awesome!

Something tells me there will be a second iteration regardless ;)

Cheers,
Frank
Title: Re: before the forest temple...
Post by: Zairyn Arsyn on September 19, 2011, 03:59:44 PM
of course, there will be new interations soon.
Quote from: FrankB on September 19, 2011, 10:14:03 AM

Something tells me there will be a second iteration regardless ;)

Cheers,
Frank
Title: Re: before the forest temple...
Post by: choronr on September 19, 2011, 04:56:05 PM
Very nice! It would be great if you could produce rays beaming down overthe illuminated ground cover and mushrooms.
Title: Re: before the forest temple...
Post by: Zairyn Arsyn on September 19, 2011, 05:11:21 PM
i'm going to try something like that bob, seth suggested something similar to me earlier today, so i will be doing that soon.
Quote from: choronr on September 19, 2011, 04:56:05 PM
Very nice! It would be great if you could produce rays beaming down overthe illuminated ground cover and mushrooms.
Title: Re: before the forest temple...
Post by: choronr on September 19, 2011, 05:14:02 PM
Looking forward to it.
Title: Re: before the forest temple...
Post by: Zairyn Arsyn on September 20, 2011, 08:31:05 AM
the render should be done later today
its going to look a little different, than before, but man, it will look good!

i had to turn off one of the tree populations and and change the spacing of the other two tree populations to get the sun to shine through better.
Title: Clover Glade
Post by: Zairyn Arsyn on September 21, 2011, 08:06:45 AM
from yesterday, i've renamed this to the Clover Glade/Forest Temple project.
2 suns, receive shadows from surfaces ON, made the clover pop a little bigger.
render time was 8hrs 30min 55secs

now rendering a larger version with RTA on.

comments & critques welcome
Title: Re: Clover Glade
Post by: Zairyn Arsyn on September 21, 2011, 08:09:19 AM
higher resoulution version of the last version of this render:

http://-zagadka-.deviantart.com/#/d4aaxq0
Title: Re: Clover Glade
Post by: Seth on September 21, 2011, 08:36:44 AM
good job on this iteration
Title: Clover Glade v4
Post by: Zairyn Arsyn on September 22, 2011, 08:33:47 AM
the rays are a little brighter and better quality now
added walli's amphora luminous plant.

started on the temple version of this render.

C&C welcome
Title: Re: Clover Glade v4
Post by: FrankB on September 22, 2011, 08:41:14 AM
the rays are sure interesting, but I really liked the previous version much better. For the price of seeing the rays clearly, now the rest is too dark. That's a shame because the rest (that's now dark) was actually beautiful.

Cheers,
Frank
Title: Re: Clover Glade v4
Post by: Seth on September 22, 2011, 09:01:15 AM
I kinda like the contrast here.
maybe more transparency on the leaves now :)
did you ever try to add an ambiant occlusion, with very low strength ?
it sometimes has very very good results with vegetation ;)
Title: Clover Glade v6
Post by: Zairyn Arsyn on September 23, 2011, 09:10:51 AM
this interation should be brighter. (for frankb) :)
i did some HDR toning in photoshop with this as well
also added some transparency to the leaves/needles

i have been using Ambient Occlusion lighting for this render
should add a second AO or switch one of my lighting modes to GI?

C&C welcome
Title: Re: Clover Glade v6
Post by: FrankB on September 23, 2011, 09:39:42 AM
well then your last image has only AO and no GI

What Seth meant was to *add* another enviro light, set it to AO and reduce it's strength on surface to say 0.1 or 0.2 and on atmosphere to 0 (I would say).

Title: Re: Clover Glade v6
Post by: Zairyn Arsyn on September 23, 2011, 09:42:17 AM
Quote from: FrankB on September 23, 2011, 09:39:42 AM


What Seth meant was to *add* another enviro light, set it to AO and reduce it's strength on surface to say 0.1 or 0.2 and on atmosphere to 0 (I would say).


i thought thats what he meant,
i will do that.
Title: Re: Clover Glade v6
Post by: Seth on September 23, 2011, 09:53:58 AM
yes Frank's right.
sorry for my bad short explaination about AO :)
Title: Clover Glade v6
Post by: Zairyn Arsyn on September 24, 2011, 11:16:32 PM
just a preview render
i added a second enviro light (AO) as suggested with the recommended settings & turned on the first sun light
also added a localised cloud layer

C&C
Title: Clover Glade, new version
Post by: Zairyn Arsyn on September 28, 2011, 03:55:33 PM
different version
i'm happy with the lighting in this one,  i used a GI of 2/2 along with 3 light sources

added icegrips dead tree & one of mr milely's clover flowers.


C&C welcome.
Title: Re: Clover Glade, new version
Post by: Kadri on September 28, 2011, 05:37:27 PM

I like the last one very much Zaai:)
Title: Re: Clover Glade, new version
Post by: Zairyn Arsyn on September 28, 2011, 08:46:10 PM
that last one took over 30 hours on my 2600k !!! @3.4ghz

i'm thinking about giving the dead spruce and the pines a little ivy with the ivy generator, have'nt done that in a while
Title: Re: Clover Glade, new version
Post by: Icegrip on September 29, 2011, 02:09:52 AM
Nice to see you used the dead spruce model :) Looking great!! If I would say something it would be to reduce the number of dead stems, but it's just my taste. Great work!
Title: Re: Clover Glade, new version
Post by: inkydigit on September 29, 2011, 05:44:15 AM
looking really good, some ivy round the dead stumps will be cool...

:)
Title: Re: Clover Glade, new version
Post by: Zairyn Arsyn on September 29, 2011, 08:26:47 AM
added ivy to the dead spruce trees, new render coming soon.
Title: Clover Glade II 3600x2500
Post by: Zairyn Arsyn on October 01, 2011, 01:03:39 PM
just submitted a high res version (3600x2500 pixels) on deviantart
i changed the size of the mushrooms and clovers plus there is now ivy on the dead spruce trees.

http://fc08.deviantart.net/fs70/f/2011/274/c/0/clover_glade_ii_by__zagadka_-d4bhcay.png
Title: Re: Clover Glade II 3600x2500
Post by: Kadri on October 01, 2011, 01:43:56 PM

I love this! It looks like a painting , Zaai.
Title: Re: Clover Glade II 3600x2500
Post by: Icegrip on October 01, 2011, 03:18:54 PM
Ahh, that looks great!!
Title: Re: Clover Glade II 3600x2500
Post by: inkydigit on October 04, 2011, 10:07:44 AM
5*
looks great!
Title: Re: Clover Glade II 3600x2500 8AA
Post by: Zairyn Arsyn on October 05, 2011, 09:58:59 AM
another version, slightly darker, more red sky
with an AA of 8
post work done in gimp/photoshop cs5

http://-zagadka-.deviantart.com/#/d4bvv54

i checked windows task manager and it said tgd.exe was using 10gb of ram, so far, thats as i high as i've seen it go!

night version coming soon
Title: Re: Clover Glade II 3600x2500
Post by: choronr on October 05, 2011, 11:09:20 AM
You've made a very good effort here to create a difficult image.