Planetside Software Forums

General => Image Sharing => Topic started by: Dune on September 24, 2011, 03:09:41 AM

Title: procedural fields
Post by: Dune on September 24, 2011, 03:09:41 AM
As the title suggests, this clearing is a mix of two stretched fractals, blended by a simple shape. Easy and quite effective, but I haven't done much more about it.
Title: Re: procedural fields
Post by: inkydigit on September 24, 2011, 07:51:42 AM
nice idea... looks very cool, any chance of a screenshot of the node network?
:)
Title: Re: procedural fields
Post by: Dune on September 25, 2011, 03:42:31 AM
Here you go. A bit of mess, though.
Title: Re: procedural fields
Post by: mhaze on September 25, 2011, 05:13:28 AM
fascinating! what is the 90degree turn? a displacement shader? how can that turn 90 degrees?
Title: Re: procedural fields
Post by: Dune on September 25, 2011, 06:47:05 AM
Transform shader.
Title: Re: procedural fields
Post by: mhaze on September 25, 2011, 11:08:07 AM
Ahh!

Thanks

Mick
Title: Re: procedural fields
Post by: Oshyan on September 26, 2011, 07:19:39 PM
Excellent results! Very realistic looking. I know this is an experiment but if you wanted to turn it into a proper scene I don't think it would take much more work. The clouds look a bit unnatural with their consistently sharp, flat bottoms, so you could fix that. Also some more density and color variation for the vegetation (trees) on the ground. With those adjustments I think it would be superb.

- Oshyan
Title: Re: procedural fields
Post by: inkydigit on September 27, 2011, 05:21:32 AM
Quote from: Dune on September 25, 2011, 03:42:31 AM
Here you go. A bit of mess, though.
cheers, agree with Oshyan also...

:)
Title: Re: procedural fields
Post by: :) on September 27, 2011, 08:19:55 PM
Tungaska in summer :)  looks like you started to spell word... I see D ...
Title: Re: procedural fields
Post by: choronr on September 28, 2011, 12:30:41 AM
Sure would like to see you finish this one.
Title: Re: procedural fields
Post by: Dune on September 30, 2011, 10:35:35 AM
You're right, Oshyan. It was just fiddling, so I don't know about doing more about it. It's an easy way to get some fields, but I prefer 'real' masking for more control.