http://www.fox.com/terranova/
Can't wait. It's on tonight!
Lightwave was used to create the effects - http://forums.newtek.com/showthread.php?p=1184816&posted=1#post1184816
And, er, Terragen. ;D
http://spectrum.ieee.org/tech-talk/geek-life/profiles/two-new-tv-shows-feature-technology
Oh, better article:
http://jobs.fastcompany.com/1780950/terra-nova-spielberg-brannon-fox-television
- Oshyan
sounds interesting, especially since they used TG2 in it
though i'm gonna have to wait until it comes out on netflix to watch it. :\
Downloading it now :) (if they ever going to broadcast it here it will be 2013 or so and perhaps around midnight only, so am not going to wait for it ;))
Curious to see if I can recognize the TG2 work.
Cheers,
Martin
"His team at digital effects house Pixomondo also used cost-effective software--animating in Maya, rendering in LightWave 3D, compositing in After Effects and Nuke, and creating landscapes in Terragen 2. "
I'd love to know what software would be considered not cost-effective....
nice to see Planetside in the news!
Wow!! COOL.
I could not make out any TG content. Would be kind of surprised if the show lasted long, though. Special effects alone do not make a good TV series. And thank God for DVRs. 2 hours but untold interruptions. Viewer reviews are not really kind, either: http://www.comingsoon.net/news/tvnews.php?id=82561#commentLstTop
From the Newtek site -
Yes, Terragen was used for some of the landscape shots and matte paintings. LightWave was used for other landscape shots and matte paintings. If the landscapes have waterfalls far-off in the distance, they were most likely Terragen renders with LightWave waterfalls layered on top. If the landscapes have no distant waterfalls, they were probably landscapes built in LightWave.
The LightWave waterfalls used a 2000-frame RealFlow calculation as their basis. A custom Python script converted the *.bin sequence into a partigon *.lwo sequence with an embedded "Speed" endomorph. A bone chain was laid along the length of the partigon waterfall to deform it into whatever shape best fit the Terragen landscapes.
Here's an additional article about Terranova on the fxguide website: http://www.fxguide.com/featured/dino-sized-effects-in-terra-nova/
Nice! I plan to watch the last half of the show this weekend.
The first part of this video (the distance shot) shows terrain created in TG2 - http://cdn.fxguide.com/wp-content/uploads/2011/09/Terra_environment.mp4