Welcome to the mushroom planet ! a 2 stars solar system exoplanet located far far away... also trying to make a ring around the background planet but no luck with dandelio's trick or with tbh rings (i get the ring but the distribution of rocks are weird) so back on the nodes :) by the way nebula and starfiel (slightly tweak) came from halmark on the forum
very nice...mushrooms are always a winner...great light and mood!
agree with inky on the mushrooms
Quote from: inkydigit on September 29, 2011, 06:31:58 AM
very nice...mushrooms are always a winner...great light and mood!
i like this one, nice sci-fi feel, reminds a little of sheogorath's realm in oblivion also.
Wow this might end up being my new wallpaper. ;D
Awesome - I feel like it's real - wonder who lives there to eat the mushrooms??
.
Beautiful colours and great depth. It`s like a really exotic holiday destination. Well done.
You are a great artist and (digital) space your canvas. ;D
But, it seems the background planet has no paint. GREAT Render.
thanks for your kind comments, and yes i agree with you, it needs improvement on the background planet !
Make a larger render also, would like to have this on the desktop for awhile. Good stuff
maybe some aliens...check on my site http://www.parcequelecielestbleu.com click on teleport ;)
There's a camera in my ring setup. Remember to move that along with the ring population.
Nice job :) I really like your fog.
@theblackhole, yep i dig it, i had moved the camera to the center of planet with ring, i understood that the distance shader node needs it to stop populating but i get a weird disribution of rocks inside the ring (not rings of rocks like saturn), in fact i am gonna test the cloud layer trick that seems lighter on resources (no pop objects), but tricky also to adapt to a specific planet, by the way thanks for your advices and contribution to this site & software :)
@jbest fog is just a default cumulus layer with a very low altitude and density
Quote from: jacquesd on October 02, 2011, 01:40:39 AM
@jbest fog is just a default cumulus layer with a very low altitude and density
Right, I guessed that :)
I'm guessing you're using the version of my rings with the ringlets. Here's an edited version that includes a transform shader to move the ringlets along with the camera.
thank you very much, gonna try it!