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General => Image Sharing => Topic started by: yossam on October 19, 2011, 09:03:29 PM

Title: A field
Post by: yossam on October 19, 2011, 09:03:29 PM
Went from the middle of nowhere to here...............
Title: Re: A field
Post by: Walli on October 20, 2011, 02:09:38 AM
nice one!
Probably one or two populations with small and tiny stuff below grass and flowers would bring in more depth. Apart from that I only would hunt for a eyecatcher, as most people will say "yeah, nice meadow but nothing special". By the way, they would say the very same if you took a photograph of the same scene.
Title: Re: A field
Post by: Dune on October 20, 2011, 03:08:32 AM
A great start. I second Walli, and I wouldn't use the rock. It's not a very nice rock, IMO. Why not use a (warped) simple shape to clear an area in front (Inversely blend the grasses by it), smooth it a bit (by adding an empty surface shader after the soil, blended by the simple shape and setting smoothing to 0.8 or so) and add a color adjust (gamma=0.8) + reflective shader as a child, the surface shader blended by the same warped simple shape and perhaps a tiny puddle (1m lake at same location of simple shape, with no waves)....
Title: Re: A field
Post by: inkydigit on October 20, 2011, 04:29:10 AM
I echo the above...nice light too!
Title: Re: A field Version2
Post by: yossam on October 29, 2011, 08:57:26 AM
After re-doing just about the whole scene.................still not happy with the water. Hard to get something that small to look right.
Title: Re: A field
Post by: Zairyn Arsyn on October 29, 2011, 10:31:22 AM
this looks pleasant, the tree log textures looks good.
Title: Re: A field
Post by: Icegrip on October 29, 2011, 11:30:45 AM
It looks nice! My dead tree I guess ;)
Title: Re: A field
Post by: Dune on October 29, 2011, 11:30:53 AM
I think this has potential, but I'd get rid of the 'lake' and get a reflective shader onto the soil. No need for RT. Just set the lake height as the max height for the mud surface (you can also do that in a distribution shader, set as blending the surface layer), and give it a softness of a few centimeters. Add a color adjust as well (before the reflective shader) and set gamma to 0.7 or so. Ty the reflective to the child input of a no color surface layer after your last soil layer. Or maybe I needn't tell you all this...
Title: Re: A field
Post by: yossam on October 29, 2011, 02:15:56 PM
Yes Icegrip, that's your dead tree............just shortened a bit. I always give credits on my last iteration, maybe I should give them on the first. Dune, always assume that I have no clue as to what you are talking about. It never hurts to give direction as to use. Even if I know how to do it, there may be someone else that sees it that doesn't. I always appreciate any information that I can gather from a reliable source. All it does is improve my knowledge of this program and also improves the final render. Thanks much.
Title: Re: A field..........Final
Post by: yossam on November 01, 2011, 02:03:50 PM
Last one for this..................
Title: Re: A field
Post by: Dune on November 02, 2011, 03:39:20 AM
You forgot your reflective shader, I guess...
Title: Re: A field
Post by: yossam on November 02, 2011, 10:25:29 AM
It's there..............if you look at the edges of the rocks in the "puddle" you can see it.