Planetside Software Forums

General => Terragen Discussion => Topic started by: gregsandor on April 14, 2007, 08:34:00 PM

Title: Fake Rocks Shader as a surface layer on models?
Post by: gregsandor on April 14, 2007, 08:34:00 PM
Is it possible?  I've tried a number of configurations, and was able to get the shape of the rocks to show, but not the rocks themselves. 
Title: Re: Fake Rocks Shader as a surface layer on models?
Post by: RedSquare on April 14, 2007, 10:11:38 PM
Why? and Why? and Why Rocks?  ???
Title: Re: Fake Rocks Shader as a surface layer on models?
Post by: old_blaggard on April 14, 2007, 10:46:53 PM
That sounds like an interesting idea; I honestly don't know how stones will react when applied to a model.  Try doing some other experiments and letting us know how it turns out :).
Title: Re: Fake Rocks Shader as a surface layer on models?
Post by: gregsandor on April 14, 2007, 10:54:42 PM
I want the surface to be made of stone as teh rockshader.
Title: Re: Fake Rocks Shader as a surface layer on models?
Post by: gregsandor on April 15, 2007, 01:39:30 PM
Anyone know how to do this?
Title: Re: Fake Rocks Shader as a surface layer on models?
Post by: Ogre on April 15, 2007, 05:19:24 PM
I have taken some time out and tried to get a fake stone shader to displace an imported object but nothing seems to work for me. Sorry.
Title: Re: Fake Rocks Shader as a surface layer on models?
Post by: Oshyan on April 16, 2007, 02:32:38 AM
As far as I know "Fake Stones" is designed to work on the planet surface so it will have unpredictable results (at best) on an imported object. Remember also that Fake Stones is a displacing shader and heavy displacements can cause models to "explode" currently. Feel free to continue experimenting with this of course, just keep in mind it's unlikely to yield very good results.

- Oshyan