Hi All,
Here's a test where I used Realflow fluid displacement mapping for the sea and foam.
Obviously I tiled the textures and the foam is a bit too thick, but it was just a quick test I set up in 5 min I think.
Rendered @ 1280x720 with detail 0.6 AA6 (TG2 motion-blur enabled) and GI 1/3/16.
Rendertimes were ~10 min/frame on a stock i7-2600k.
http://vimeo.com/31423260 (http://vimeo.com/31423260)
In the coming weeks I'll try to make a more interesting animation and scene.
Any ideas are welcome of course :)
Cheers,
Martin
looking very interesting Martin!
Wow, even with this short demo you can really see the potential for something truly epic, don't you think Martin?
I can't wait to see what you do with this, it would be amazing to see some crashing waves over rocks.
Quote from: reck on November 01, 2011, 08:46:24 AM
Wow, even with this short demo you can really see the potential for something truly epic, don't you think Martin?
I can't wait to see what you do with this, it would be amazing to see some crashing waves over rocks.
This does look very good, even with the tiling.
Quote from: reck on November 01, 2011, 08:46:24 AM
...
I can't wait to see what you do with this, it would be amazing to see some crashing waves over rocks.
+1 :)
very nice, just some tiling/aliasing problems towards the horizon. Probably some really large scale noise to break this up (don“t know if that would work though)
Quotejust some tiling/aliasing problems towards the horizon
Yeah, I saw this too I think. Nonetheless its a really great sequence martin! I couldn't do it.