Unless I am mistaken, if you set the maximum height for a shader, everything below that setting should have that setting applied. I am having problems with this for some reason. The shader acts like it has a minimum height setting also, when it doesn't. Help with this please.................
A screenshot of the preview-render showing the problem + the distribution shader settings might be of more help.
Best would even be to post the .tgd file showing the problem?
Cheers,
Martin
Quote from: Tangled-Universe on November 07, 2011, 08:43:26 AM
A screenshot of the preview-render showing the problem + the distribution shader settings might be of more help.
Best would even be to post the .tgd file showing the problem?
Cheers,
Martin
Ditto...I've never had this problem so would be interested to see the set up as well . .. ...
Excuse the node network............it's a little messy at the moment.
Quote from: yossam on November 07, 2011, 02:25:25 PM
Excuse the node network............it's a little messy at the moment.
Well I've had a look and all I can see is the Coverage in your Shader 02 has the Fractal Breakup is set to 0.8 I think, and it's a general rule I was told to always set that to at least 1.5....trying a render now but way lo res on my slow poke computer and it dawns on me I dunno what I'm looking for, heh heh heh
Trying to get the green surface layer on the rocks at the lowest elevation and the "wet layer" on the cliff face.
Hard to see, as the terrain is missing from the tgd. Your fuzzy zone is extremely high in the last distri shader. And maybe you should pick final position instead of position in terrain...
Sorry..............I forgot the terrain.
Final position was needed in the distribution shaders, and thus a different altitude. I changed your file somewhat, it should be better now. Check out your clouds, if you really need them this high. Oh, I also changed your foam.