Planetside Software Forums

General => Image Sharing => Topic started by: TheBadger on November 07, 2011, 09:03:16 PM

Title: Almost (new test)
Post by: TheBadger on November 07, 2011, 09:03:16 PM
Hi,
With Dunes help I was trying to finish what you see here. But its looking pretty impossible to get my texture on the vertical. If anyone one knows a way I can pull this off I would love to hear it... I had been using bump maps but if there is a procedural way, perhaps by using  masks please post your thoughts. I would really love to finish this... I am also working on one where the walls are made of plants, thats going much better.
Title: Re: Almost (new test)
Post by: Dune on November 08, 2011, 03:00:14 AM
Set your compute terrain to smooth terrain and a small patch size, like 0.1. Takes longer to render, but you may be able to get it (more) right.
Title: Re: Almost (new test)
Post by: TheBadger on November 09, 2011, 03:25:53 AM
Hi Dune,
Thanks, you are right, it did make a noticeable quality improvement in my render. But Im not sure what it did or why it worked. Can you point me to an explanation of what happened? 
Title: Re: Almost (new test)
Post by: Dune on November 09, 2011, 03:38:27 AM
If you check 'smooth terrain', TG 'thinks' of the horizontals and verticals as if they were horizontals, that's what I figured.
Title: Re: Almost (new test)
Post by: Tangled-Universe on November 09, 2011, 03:59:55 AM
Smoothing is averaging the normals of adjacent faces for a vertex.
Title: Re: Almost (new test)
Post by: TheBadger on November 09, 2011, 10:51:37 PM
Thank you guys. Im really interested now to see how it will effect the shot once I get it working properly in the first place.