Everything you see is all power fractals. Suggestions welcomed. I rendered this small because it being a test and not complete.
i almost thought this said "Acid Terrain test" :D
looks cool, i like the warped lines running though the middle part of the render.
I might try an acid terrain to but i have to wonder what that may look like. ;D
I like it. I do see a problem, though. The displacements on the ground are a bit too rough. I've had that problem before while using blend shaders on displacement shaders. Is that what you're doing here?
That is intentional. Those are stones made by a power fractal. I am currently rendering a larger version of this so that those details can be better observed. I am still undecided as what vegetation to add to the terrain.
Not quite there yet.
I still might get back to this but in the meantime i am working on something new and still using all power fractal nodes i am creating some rather interesting effects here. I choose not to include vegetation due to it being a pain to make it look right and convincing enough to look at.
nicely done mud... and with a few tweaks it could be lava!
:)
J
That can be arranged.
Well, i have Lava but it needs a lot of work.
I have been making a few attempts to recreate Mars as seen from the surface. Your first two are quite similar to the real thing - and Mars is a pretty rough place. Check out the image catalog at http://hirise.lpl.arizona.edu/.
Keep up the great work!
Images two and three are great - I tried lava, and it looked a bit wierd - yours looks real - and the muddy landscape is also very nice.
Quote from: Rich2 on November 28, 2011, 12:25:10 PM
I have been making a few attempts to recreate Mars as seen from the surface. Your first two are quite similar to the real thing - and Mars is a pretty rough place. Check out the image catalog at http://hirise.lpl.arizona.edu/.
Keep up the great work!
Yes, i think if you make the noise variation very high from a power fractal it is a start based on that image link. Strata and outcrops are essential. Voronoi cracks. The power fractal (AKA Hills) looks warped as well. Then lots of fake stone shaders.
Quote from: Jonathan on November 28, 2011, 01:11:42 PM
Images two and three are great - I tried lava, and it looked a bit wierd - yours looks real - and the muddy landscape is also very nice.
Thank you.
The pink needs to go but it is fixable.
image 3-4 for me
This time i made fake stones, very large (500 i think) and eroded them. A simple layout and far from being complete.
I have been experimenting with the idea of mixing two slightly different alpine nodes (same seed) and a strata/outcrops node using a height field curve node and made decent progress to resembling grand canyon-like features. Using the intersect underlying-favor depressions all default settings but there is too much sediment all over so i am trying to figure a way to reduce that while keeping the sediment flow in a realistic manner. Much work to be done still as in more strata colors, shrubs and brighter lighting.
these last two are looking very promising...
keen to see where these go...
cheers
J
:)
Quote from: inkydigit on January 01, 2012, 03:22:42 PM
these last two are looking very promising...
keen to see where these go...
cheers
J
:)
The last one is a definite but the second to last i am pushing aside. That one seemed more like a temp test only. I like what is going on with my canyons which has the most interest.
Here is something based on an existing piece of terrain in the southwest and interestingly enough not much sediments in the small region so i left that out, however i can try and add some if need be. As far as shrubs go i do not have anything to add there because i do not know what to add for that element.