Planetside Software Forums

General => Image Sharing => Topic started by: ares2101 on November 18, 2011, 05:03:30 PM

Title: Mountain Wilderness
Post by: ares2101 on November 18, 2011, 05:03:30 PM
(http://johnsonm.com/Art/Mountain_Wilderness.jpg)

I went through the Making of Wilderness tutorial, combined it with what I learned from Wet Shores and came up with this.  I think I will be looking into using those lambert shaders instead of reflective that a couple of people mentioned, the full size 1920x1080 took 1 Hour 37 Minutes to render!  Still, worth it I think, I love how this came out.
Title: Re: Mountain Wilderness
Post by: dandelO on November 18, 2011, 05:37:18 PM
Again, I wouldn't use a Lambert shader to make anything reflective. It isn't what it's for.
If you mean you'd like to use them in general, I'm sorry but it just looks like you're saying here you want to use Lambert shaders to make reflectivity. That shader won't do that for you.
A Lambert shader makes translucency, not reflectivity.

I think your scene here looks nice, the trees maybe look a bit small in comparison to the rocks, though. The reflective wet stones look quite good here. :)
Title: Re: Mountain Wilderness
Post by: ares2101 on November 18, 2011, 10:30:38 PM
Quote from: dandelO on November 18, 2011, 05:37:18 PM
Again, I wouldn't use a Lambert shader to make anything reflective. It isn't what it's for.
If you mean you'd like to use them in general, I'm sorry but it just looks like you're saying here you want to use Lambert shaders to make reflectivity. That shader won't do that for you.
A Lambert shader makes translucency, not reflectivity.

I think your scene here looks nice, the trees maybe look a bit small in comparison to the rocks, though. The reflective wet stones look quite good here. :)

Ah, I misunderstood about the shader then.  I'll just have to be sparing with reflective shaders then, they really add render time.

I was going for a rocky mountain sort of thing, the large boulders are intentional.
Title: Re: Mountain Wilderness
Post by: dandelO on November 18, 2011, 11:00:47 PM
If you want to speed up reflectivity rendering, open the settings panel for your reflective shader and uncheck the box beside 'ray traced reflections'. As I said in your other image post, this will 'downgrade' the reflectivity to a general shiny specular finish, rather than the render heavy mirror-like ray traced reflections of the default setting. If you are just looking for a wet looking surface to go around your shores this will usually be fine and it's much faster to render.