Trees from DandelO (Season Maple Pack) and Xfrog (Grand Fir)
;D
Great sense of scale and a nice big hunk of rock!
It appears you have a few floating objects at the top, mostly at the right, though.
Thanks!
Indeed, though I don't know why does it happens... Any suggestions for fixing this?
I'd probably bet you have the compute terrain node plugged into the populator and that there are additional shaders adding more displacements after that in your 'shaders' group. The best way around it is to use the final shader in the shaders group as the populator's 'terrain shader'. That should work, if it's what I think it is. :)
I would like to see a .tgd on this one. You have interesting rock faces and a good amount of level area on the ground, at the same time, which has proven difficult for me.
That seems to work, thanks dandelO! ;D
Some minor changes to the render, hope you enjoy it.
@TheBadger
here's the TGD... That's just an alpine fractal blended by a painted shader.