Planetside Software Forums

General => Image Sharing => Topic started by: mesocyclone on November 18, 2011, 06:06:14 PM

Title: Windgust Peak v2
Post by: mesocyclone on November 18, 2011, 06:06:14 PM
Trees from DandelO (Season Maple Pack) and Xfrog (Grand Fir)

;D

Title: Re: Windgust Peak
Post by: dandelO on November 18, 2011, 06:26:39 PM
Great sense of scale and a nice big hunk of rock!
It appears you have a few floating objects at the top, mostly at the right, though.
Title: Re: Windgust Peak
Post by: mesocyclone on November 18, 2011, 06:31:02 PM
Thanks!

Indeed, though I don't know why does it happens... Any suggestions for fixing this?
Title: Re: Windgust Peak
Post by: dandelO on November 18, 2011, 06:47:33 PM
I'd probably bet you have the compute terrain node plugged into the populator and that there are additional shaders adding more displacements after that in your 'shaders' group. The best way around it is to use the final shader in the shaders group as the populator's 'terrain shader'. That should work, if it's what I think it is. :)
Title: Re: Windgust Peak
Post by: TheBadger on November 19, 2011, 01:35:27 PM
I would like to see a .tgd on this one. You have interesting rock faces and a good amount of level area on the ground, at the same time, which has proven difficult for me.
Title: Re: Windgust Peak v2
Post by: mesocyclone on November 20, 2011, 04:10:33 PM
That seems to work, thanks dandelO!  ;D

Some minor changes to the render, hope you enjoy it.

@TheBadger
here's the TGD... That's just an alpine fractal blended by a painted shader.