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General => Image Sharing => Topic started by: 3DGuy on April 16, 2007, 03:51:26 PM

Title: Canyon
Post by: 3DGuy on April 16, 2007, 03:51:26 PM
After seeing the topic on procedural canyons, I decided to try it my own way (not using functions) to see what I could come up with. Everything you see here is just powerfractals, a distribution shader and fake stones. Oh, and some slight colour adjustments in photoshop ;)

(http://temp.theglasseye.nl/canyontest.jpg)
1hr46m @ 0.7 detail.

I would like to add some decent texture to the wall though, but so far I just haven't found one yet.
Title: Re: Canyon
Post by: rcallicotte on April 16, 2007, 04:39:04 PM
This looks very good.  Some more ground roughing up would look super sweet.   ;D
Title: Re: Canyon
Post by: bigben on April 16, 2007, 09:05:13 PM
Quote from: 3DGuy on April 16, 2007, 03:51:26 PM

I would like to add some decent texture to the wall though, but so far I just haven't found one yet.

You could always try creating your own textures with fractals. It's possible to create some reasonably realistic textures using fractals for both displacement and breakup shaders.  The rocks in this post (http://forums.planetside.co.uk/index.php?topic=1232.msg12641#msg12641) have been reshaped and textured with fractals... my attempt at a granite'ish rock.

A layer of *very* small fake stones also makes for a good coarse sandstone surface.
Title: Re: Canyon
Post by: dhavalmistry on April 16, 2007, 11:44:56 PM
very nice image
Title: Re: Canyon
Post by: 3DGuy on April 17, 2007, 05:46:02 AM
Quote from: bigben on April 16, 2007, 09:05:13 PM
You could always try creating your own textures with fractals. It's possible to create some reasonably realistic textures using fractals for both displacement and breakup shaders.  The rocks in this post (http://forums.planetside.co.uk/index.php?topic=1232.msg12641#msg12641) have been reshaped and textured with fractals... my attempt at a granite'ish rock.

A layer of *very* small fake stones also makes for a good coarse sandstone surface.

Well there are already a few fractals in place to displace the canyon walls, there's where the shapes come from and there's fractals for the texture. I will try the fake stones on there and see what it'll yield.  Allready did use one on the ground to get some bumps there.
Title: Re: Canyon
Post by: rcallicotte on April 17, 2007, 10:24:33 AM
3DGuy, this is really nice.  Did you use GI and, if so, what were the GI settings?
Title: Re: Canyon
Post by: 3DGuy on April 17, 2007, 12:03:48 PM
GI was set at 1, both settings. The rest is just sunlight  :)
Title: Re: Canyon
Post by: nvseal on April 17, 2007, 12:18:51 PM
Any chance of a tgd 3DGuy?
Title: Re: Canyon
Post by: 3DGuy on April 17, 2007, 12:25:48 PM
I'll post one in the filesharing section once I'm a bit more satisfied with the result ;)
Title: Re: Canyon
Post by: 3DGuy on April 30, 2007, 03:41:48 PM
Ok, been fiddling with it after a vacation...

[attachimg=#]

Had to render the center bit (with the potrusions in the sky) seperately because that bug still seems to exist. Did some colour corrections and sharpening in PS. I also turned off the GI and added 2 suns without schadowcasting with a strength of just 0.2 as an experiment. Seems to work :)

I'm pretty much done with this scene, time to move on :P
Title: Re: Canyon
Post by: rcallicotte on April 30, 2007, 04:03:25 PM
Very nice.  I like how you've experimented.  Thanks for letting us know what you did.
Title: Re: Canyon
Post by: old_blaggard on April 30, 2007, 05:28:34 PM
Great image!  I don't know how I missed this one ;).  I've been trying to find the time to work on canyons myself - I especially want to try to emulate some of the stuff Luc has achieved.
Title: Re: Canyon
Post by: Volker Harun on July 03, 2007, 02:59:48 PM
Very (!) good canyon - I like it!