Planetside Software Forums

General => Image Sharing => Topic started by: yossam on November 23, 2011, 10:44:34 AM

Title: A long time coming.................
Post by: yossam on November 23, 2011, 10:44:34 AM
This render took forever...........33:49:14. And I can't really figure out why. Settings were: .7 quality 6 AA.
Title: Re: A long time coming.................
Post by: Tangled-Universe on November 23, 2011, 10:52:49 AM
A lot of possible reasons. Best way to figure out quickly would be to post a .tgd file of it to check out.
Title: Re: A long time coming.................
Post by: yossam on November 23, 2011, 11:55:43 AM
The terrain file is too big to post..............here is a link:http://www.renderosity.com/mod/freestuff/details.php?item_id=66354 (http://www.renderosity.com/mod/freestuff/details.php?item_id=66354). I will post the .tgd after I get home.
Title: Re: A long time coming.................
Post by: yossam on November 23, 2011, 12:05:07 PM
Here is the .tgd.............objects are not included.
Title: Re: A long time coming.................
Post by: Tangled-Universe on November 23, 2011, 12:20:40 PM
Ok, I've found some settings which together add up:

1) You're using Ray Traced Atmosphere (RTA) with AA6.
For a ray traced atmosphere that's a rather high AA setting, so consequently you can drop the quality settings for your clouds from 1.02.. to roughly 0.3.
64 atmosphere samples is already quite high for non-RTA renders, so with RTA AA6 you can definitely render with 8 or 12 atmo samples, no problem. (8 is the bottom limit).

2) GI is set to 2/4/6, which is good when rendering vegetation and complex lighting, but I think your image does not require this specific criteria. GI 1/3/8 should be fine.
If you want a bit stronger GI effect you can also increase the "strength on surfaces" setting in the enviro light node from 1 to 1.5 for example.

3) Last is the soft-shadows...I don't see regions where it's absolutely necessary to have these.

4) Not something you can really change now, but the more multiplying/adding/mixing and blue nodes you have for defining cloud-fractals the slower they are.
So in this case I'd leave them untouched, but perhaps something to keep in the back of your mind for the future.

I think if you adjust the first 3 settings you'll chop off quite some rendertime. I think/bet it will render <10 hours then.

Cheers,
Martin
Title: Re: A long time coming.................
Post by: yossam on November 23, 2011, 12:27:46 PM
Thanks for the suggestions..........I will try them and post the results.
Title: Re: A long time coming.................
Post by: yossam on November 23, 2011, 05:27:10 PM
I think you were right..................!!!!

4:39:23
Title: Re: A long time coming.................
Post by: Tangled-Universe on November 23, 2011, 05:36:01 PM
Ghehe, I wanted to edit my post with rendertimes under 6 or 5 hours, but I thought I should behave more wisely :)

That looks nice and in some ways even better! The increased GI strength give a nice warm colour in the shadows I think.
I have under-estimated the number of samples required for the clouds as they look a bit speckled.
You could try a little crop with detail 0.4 for your clouds and see how they look and start from there.