Hi all,
Im using a default shader in a larger shader network. Im projecting an image using a camera for projection coordinates. But what Im finding is that my projection is repeating outside the camera's view. The default shader has no option for repeat so I dont know how to stop this. Is there a hidden way under the hood to stop a texture from repeating when projecting it out of a camera?
Cheers,
Jason
Hello Jason,
Its sounds like an interesting problem because I have never seen a projection repeat under any projection method unless one or all of the flip, repeat boxes are checked. Is it possible that your network is very large and you have a redundant node, one checked on one checked off? If its not a simple mistake I would also like info on this.
You'd better use an image map shader, or blend the projection by a simple shape, or whatever.
If you want to maintain use of the Default Shader for other reasons, just use an Image Map Shader as the Color Shader input for the Default Shader.
- Oshyan
Thanks Oshyan that worked a charm ;)
cheers,