Hey everyone, its been a while since i had time to really try out stuff in my TG2 :)
here's a scene im trying to get looking right.. and the results so far im fairly happy with.. It just seems bland to me and I need suggestions for things I can improve.
I really want to get better defined Rock on the mountains, but ive been finding this very difficult to do.
Render settings are as follows
AA: 5
Detail .6
GI: 2 (overall) No GI padding
Resolution 1280 x 720
Render Time: 45 Minutes
Atmosphere 1: 20 Samples
Atmosphere 2: 8 Samples
Clouds are all on quality 1
I wonder though, Ive been trying to get swirling clouds around the planet.. but nothing I do with projection works. Im afraid I need some help in this regard.. Ive pretty much given up hope that it can even be done.
Why not use the little planets own atmosphere or what do you mean projections dont work? all you should need is low cloud altitude and a cloud fractal to get them visible. If you post the clipfile for the little planet, I'm sure you get help faster
Oh not on the planet, Around the planet.. as in the clouds are swirling around the small planet, but are in the first planet. I want kind of a hurricane look beneath the planet.
I'll get the clip file saved and on here of what I do have I suppose.
okay so I have an idea, how about using the Hurricane from here: http://forums.planetside.co.uk/index.php?topic=11655.0
How would I go about making it small and fit around my small planet? Since you cant Downsize a whole group of shaders right?
You could mask the cloud layer to the right position with...simple shape shader and many others, just pick the right coordinates for the center. Unfortunately with the hurricane you would need to downscale all the layers you want.. There isnt many of them tho, just 2 image maps. basically copypaste the coordinates of the sphere and adjust the scale to fit
Also another option..make the clouds in to the small planet but use a surface layer and tick the "use Y for altitude" This way the clouds that you create are limited by the Y value and you can use the "limit maximum altitude" option to limit the cloud to the bottom part of the planet
Here's an example with both methods.. The upper clouds around the planet are within the planets network and the outside is in the main planet..
Wow!! thats perfect!! thanks man thats exactly what I was looking for!! :D