Hi there terrageners,
Been a while since I used Terragen, but I'm returning to it in order to try to build a planet scene for a video game I am developing. I want to develop a number of planets seen from space. I've tried this before and always find that the planets I generate look horribly uniform. I was wondering if anyone who has succeeded with this had any tips about how to achieve a better mix of land and sea, atmospheric irregularities and so on. I'd even buy a project if it was one I could use as a template to fiddle with to make a variety of different planets.
http://www.nwdanet.com/buy/7-preset-packs/48-nvseal-planets-pack
http://www.nwdanet.com/buy/7-preset-packs/51-nvseal-global-clouds-pack
Perhaps these? I'm pretty sure the file sharing has some planets too..
You could use this (http://forums.planetside.co.uk/index.php?topic=7231.0). Its complex (but then planets are) but basically there a couple of seed parameters that control everything else.
good luck
Richard
I had a similar question, but I'm interested in just making the atmosphere look right. I took a look at that M Class Planet pack and even tried using its own Atmosphere Node but that didn't work.
Could you be more specific what you mean by "atmosphere look right", example image from somewhere perhaps? Personally I haven't tried any of those packs and there isn't that many templates for planets that I'm aware of.
I prefer to build things from the ground up. Planets are complex systems and you can build them in many ways. Depending on what one wants.. sometimes you might require image maps and sometimes you can get away with procedural systems..
Quote from: freelancah on December 23, 2011, 09:05:54 AM
Could you be more specific what you mean by "atmosphere look right", example image from somewhere perhaps? Personally I haven't tried any of those packs and there isn't that many templates for planets that I'm aware of.
I prefer to build things from the ground up. Planets are complex systems and you can build them in many ways. Depending on what one wants.. sometimes you might require image maps and sometimes you can get away with procedural systems..
I mean look real, not that weird fuzzy look you get by default.
Thanks people for your replies. I never got an email despite subscribing so I thought no-one had responded. I will check out those links and suggestions. Cheers.