Planetside Software Forums

General => Image Sharing => Topic started by: choronr on December 26, 2011, 02:54:44 PM

Title: Hassayampa
Post by: choronr on December 26, 2011, 02:54:44 PM
Elements include:

•   Walli's Dry Shrubs; 2 populations.
•   jcinbama's Big Pine; 3 populations.
•   Sonshine's Canoe
•   Dead grass; thanks Mark.

Enjoy...
Title: Re: Hassayampa
Post by: AP on December 26, 2011, 05:28:16 PM
It's good overall. I just wish you guys would start to erode those mountains because well, they don't look like mountains. No offense.
Title: Re: Hassayampa
Post by: choronr on December 26, 2011, 05:44:42 PM
Quote from: ChrisC on December 26, 2011, 05:28:16 PM
It's good overall. I just wish you guys would start to erode those mountains because well, they don't look like mountains. No offense.
Agree; but, you can erode a heightfield with an operator - but, you can't do this with a fractal terrain.
Title: Re: Hassayampa
Post by: AP on December 27, 2011, 02:19:28 AM
You can run your nodes into the shader input of the height field node or is the terrain you have here too big for that? I figured because with a large area it would take too long to erode it all.
Title: Re: Hassayampa
Post by: Dune on December 27, 2011, 03:32:25 AM
You would only have to erode the closest parts....
Title: Re: Hassayampa
Post by: AP on December 27, 2011, 05:11:22 PM
True, depends how close those mountains are.
Title: Re: Hassayampa
Post by: choronr on December 27, 2011, 05:27:59 PM
The closest mountains (right and left), without any vegetation and the right light appear to be nicely eroded. Only those in the distance are flat looking.
Title: Re: Hassayampa
Post by: TheBadger on December 27, 2011, 05:37:20 PM
I like the shore.
Title: Re: Hassayampa
Post by: AP on December 27, 2011, 08:15:11 PM
Quote from: choronr on December 27, 2011, 05:27:59 PM
The closest mountains (right and left), without any vegetation and the right light appear to be nicely eroded. Only those in the distance are flat looking.

True.