Elements include:
• Walli's Dry Shrubs; 2 populations.
• jcinbama's Big Pine; 3 populations.
• Sonshine's Canoe
• Dead grass; thanks Mark.
Enjoy...
It's good overall. I just wish you guys would start to erode those mountains because well, they don't look like mountains. No offense.
Quote from: ChrisC on December 26, 2011, 05:28:16 PM
It's good overall. I just wish you guys would start to erode those mountains because well, they don't look like mountains. No offense.
Agree; but, you can erode a heightfield with an operator - but, you can't do this with a fractal terrain.
You can run your nodes into the shader input of the height field node or is the terrain you have here too big for that? I figured because with a large area it would take too long to erode it all.
You would only have to erode the closest parts....
True, depends how close those mountains are.
The closest mountains (right and left), without any vegetation and the right light appear to be nicely eroded. Only those in the distance are flat looking.
I like the shore.
Quote from: choronr on December 27, 2011, 05:27:59 PM
The closest mountains (right and left), without any vegetation and the right light appear to be nicely eroded. Only those in the distance are flat looking.
True.