Planetside Software Forums

General => Image Sharing => Topic started by: dandelO on December 31, 2011, 02:04:09 PM

Title: Brambles
Post by: dandelO on December 31, 2011, 02:04:09 PM
Thought I'd posted my last image of the year yesterday but then I played with Walli's new bramble bush and did a few renders there.

It's a really lovely plant, for anyone using the .tgo version of this model out of the box, check the 'fruit' images, they are a little mixed up in their file names and fruit 1 is using fruit 2's images for some channels. Swap them around, easiest to rename the images and then reassign and re-save the object.

[attachimg=#]

Cheers! :)
Title: Re: Brambles
Post by: Kevin F on December 31, 2011, 04:09:53 PM
mmmm.. not that I can do better but this is my take on a "bramble" i.e. blackberry fruit.
The fruits are individual spherical, black, plump, sacs. (sexy!)
Title: Re: Brambles
Post by: Walli on January 02, 2012, 03:32:27 AM
use displacement, and you have "individual" sphericals, but at this stage this means you have to drop raytracing then, when rendering with tg. I have to check the model and see, what fruit textures where mixed up. I was in a hurry when finishing this before leaving into new year ;-)

Title: Re: Brambles
Post by: mhaze on January 02, 2012, 09:40:35 AM
Where can I get this model?

Title: Re: Brambles
Post by: Njen on January 07, 2012, 09:42:08 AM
I recommend reducing the reflectivity (specular) on the berries, and increasing the specular roughness. Also, there doesn't seem to be any ground, as the berries seem to be reflecting sky from the bottom and the lower side areas.
Title: Re: Brambles
Post by: dandelO on January 09, 2012, 11:14:30 AM
Walli, I re-saved the model with fixed shaders but from memory, the ones I 'think' were mixed up were due to one of the image maps being wrongly named. The image named 'si3d_0011_fruit01_dis.tif' was actually the displacement image for fruit 2.

Like I say, I can't remember exactly as I saved my own .tgo version when they were reassigned but I'm quite sure that's what the problem was.