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General => Image Sharing => Topic started by: mesocyclone on January 11, 2012, 10:56:52 AM

Title: Animae
Post by: mesocyclone on January 11, 2012, 10:56:52 AM
Tree and grasses from Walli



Title: Re: Animae
Post by: freelancah on January 11, 2012, 11:01:13 AM
Very nice atmosphere!
Title: Re: Animae
Post by: Zairyn Arsyn on January 11, 2012, 11:02:07 AM
feels like i'm on a hike.

good job on this one, like the atmoshpere and the grass population
Title: Re: Animae
Post by: mhaze on January 12, 2012, 03:49:28 AM
like this great atmosphere
Title: Re: Animae
Post by: Dune on January 12, 2012, 04:09:22 AM
Very nice indeed!
Title: Re: Animae
Post by: mesocyclone on January 12, 2012, 03:36:08 PM
Thanks! Any crits/suggestions?  ;D
Title: Re: Animae
Post by: Kadri on January 12, 2012, 06:30:27 PM

Nice atmosphere.

Quote from: mesocyclone on January 12, 2012, 03:36:08 PM
Thanks! Any crits/suggestions?  ;D

Yes , keep it up :)
Title: Re: Animae
Post by: TheBadger on January 13, 2012, 02:38:46 AM
Your in a very good place with this one! I would be carful not to loose what you have by over developing it. Having said that, perhaps the bark on the tree could be more textured? Are you using soft shadows? If so can you push it for better effect, or would it just add more render time for little gain? What about your detail settings, are they high, would raising them just add render time or would there be some improvement? What is the final pixel size, I would like to see it bigger.

Great Image!
Title: Re: Animae
Post by: mesocyclone on January 13, 2012, 11:51:16 AM
Detail 1.0, AA 3, GI 2/2
I have two ground level cloud layers for making that haze, both of them at quality 2.

I have RTA on, and receive shadows from surfaces on in all cloud layers and atmosphere itself. And I'm using soft shadows. I'm not in the same pc I have the .tgd file right now but I guess I had 18 samples for soft shadows.

This is the maximum size since I am using TG2 free...  (Altough I would like too see it bigger too  ;D)

14 hour render on core i5.
Not sure if the pc entered sleep mode during this time, I wasn't using my pc, I left it rendering and came back in the other day to see the results (work pc  ;D)

One change I'm considering is to decrease foreground luminosity a little and increase overall contrast... Perhaps add a little more detail to the soil (small pebbles, cracks, etc, though I don't know how exactly to do this) and bring out the grass a little more. Also I would like to increase specular reflectivity a little on the ground. Perhaps I'll try a second iteration soon, gimme more suggestions if you want!  ;D

Cheers
Title: Re: Animae
Post by: Renegade26 on January 13, 2012, 01:20:16 PM
Super!!!
Title: Re: Animae
Post by: Dune on January 14, 2012, 03:55:17 AM
I think, if you have RTA on, you don't need detail as high as 1. Even 0.6 will probably give similar results. Especially for a small render it is overdone, hence the long render time. You could do some crop tests with lower settings to find what you minimally need.
Title: Re: Animae
Post by: Jo Kariboo on January 14, 2012, 05:39:38 PM
Excellent!
Title: Re: Animae
Post by: mesocyclone on January 14, 2012, 10:26:32 PM
Thanks everybody!  ;D

@Dune: I'll try doing these, thanks for the advices!

Cheers