Planetside Software Forums

General => Terragen Discussion => Topic started by: Axe on January 16, 2012, 01:29:28 PM

Title: Rotating Cloud Planes
Post by: Axe on January 16, 2012, 01:29:28 PM
OK, I can figure out how to shift a cloud plane up/down/left/right/forwards/backwards (using the centre co-ordinates), but how do I rotate it?

Thanks,
Axe
Title: Re: Rotating Cloud Planes
Post by: dandelO on January 16, 2012, 02:00:00 PM
If you attach the density fractal to the 'shader' input of a transform shader, you can use the rotate xyz parameters there. Plug the transform shader into the cloud layer node, instead of the density fractal now.
Title: Re: Rotating Cloud Planes
Post by: Axe on January 16, 2012, 03:53:28 PM
Yup, that did the trick!   :)

Thanks!

Axe