OK, I can figure out how to shift a cloud plane up/down/left/right/forwards/backwards (using the centre co-ordinates), but how do I rotate it?
Thanks,
Axe
If you attach the density fractal to the 'shader' input of a transform shader, you can use the rotate xyz parameters there. Plug the transform shader into the cloud layer node, instead of the density fractal now.
Yup, that did the trick! :)
Thanks!
Axe