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General => Image Sharing => Topic started by: Dune on February 15, 2012, 03:35:49 AM

Title: Mountain Road
Post by: Dune on February 15, 2012, 03:35:49 AM
I'm onto something, but it needs work. Based on a simple warped simple shape. The terrain is horrible...
Title: Re: Mountain Road
Post by: Dune on February 15, 2012, 03:36:30 AM
This one is (just) a bit nicer.
Title: Re: Mountain Road
Post by: Jonathan on February 15, 2012, 04:45:14 AM
Hi Ulco,

The second pic is getting there - some detail on the ground and you have the basis of a nice study!

J
Title: Re: Mountain Road
Post by: bla bla 2 on February 15, 2012, 04:48:03 AM
Je cherchais à créer une route comme toi sur la première, peut tu nous le dire ?

I tried to create a route like you on the first, can you tell us ?
Title: Re: Mountain Road
Post by: Dune on February 15, 2012, 11:03:46 AM
I have to perfect this first... saved in grayscale by accident  >:(
Title: Re: Mountain Road
Post by: bla bla 2 on February 15, 2012, 01:06:58 PM
ca vient peut-être du soleil, ou envero ligth et l'atmosphere ?
Title: Re: Mountain Road
Post by: TheBadger on February 15, 2012, 08:00:44 PM
Some nice views here Ulco. Keep it up
Title: Re: Mountain Road
Post by: Dune on February 16, 2012, 02:52:54 AM
Quoteca vient peut-être du soleil, ou envero ligth et l'atmosphere ?
No, I just saved the rendered bmp as a gray scale jpg.
Title: Re: Mountain Road
Post by: Walli on February 16, 2012, 04:05:23 AM
the second one is really nice, good color variations of the tree populations.
Title: Re: Mountain Road
Post by: Dune on February 19, 2012, 10:32:40 AM
Put a little more effort in the scene...
Title: Re: Mountain Road
Post by: mhaze on February 19, 2012, 11:09:18 AM
Great image and atmosphere but the road looks a little too clean. I think the tree has great potential but somehow is not quite right - too bright and shiny perhaps. The shoreline could do with some rocks to break it up a little.
Title: Re: Mountain Road
Post by: FrankB on February 19, 2012, 02:21:28 PM
This is great, I like this scene a lot. Must have been a lot of work with all that detail and well placed objects! Very cool!

Frank
Title: Re: Mountain Road
Post by: Dune on February 20, 2012, 03:44:09 AM
Thanks, Frank. It's not your setup, by the way (which I haven't even checked out), but it must be very similar. All based on the same principles I guess. I'll work on some dirt on the road, and the coastline may indeed have something extra. Already changed the tree, mhaze is right about that. The most important is that I don't like this car, nor the cyclist.
I saw a documentary last night about David Hockney, where some countryside scenes gave me some ideas, which I may pursue instead. We'll see.
Title: Re: Mountain Road
Post by: Walli on February 20, 2012, 04:37:41 AM
this is a great scene, the only thing that really "pops" out is the car in my eyes, but with a nice, fitting car....
Title: Re: Mountain Road
Post by: choronr on February 20, 2012, 01:49:00 PM
Almost missed this one. That is a mighty fine looking scene Ulco. It has a bit of everything in the composition. I look forward to the evolution towards the final image.
Title: Re: Mountain Road
Post by: Dune on February 21, 2012, 03:21:14 AM
You should make a habit of checking out every new post, Bob.

Here's a new version; other car, but I used to large patches of grass (they float here and there). The tree now has a procedural 'bark', etc. I had to put a 'driver' in the empty car, which is a simple sphere (for now).
Title: Re: Mountain Road
Post by: mhaze on February 21, 2012, 03:41:49 AM
Much improved, an impressive image. Great mood and the plant distribution is amazing. Where did you get the tree btw?
Title: Re: Mountain Road
Post by: Dune on February 21, 2012, 03:47:27 AM
Made it.
Title: Re: Mountain Road
Post by: mhaze on February 21, 2012, 10:43:00 AM
excellent
Title: Re: Mountain Road
Post by: choronr on February 21, 2012, 11:53:24 AM
Amazing how a change in the sun's position can deliver a whole new look. Sometimes an additional light source may be needed to better illuminate the vegetation. Did you do that here?
Title: Re: Mountain Road
Post by: Dune on February 22, 2012, 02:51:52 AM
Yes, the GI was 2/2, but I added a 0.15 bluish no shadow fill light at the right. The sun has 2 versions, one for glow and speculars, one for light and no glow/speculars, or the sky and water would bleach out.
Title: Re: Mountain Road
Post by: Dune on March 05, 2012, 02:47:21 AM
Another one, which I will still have to refine. 
Title: Re: Mountain Road
Post by: Tangled-Universe on March 05, 2012, 09:33:16 AM
Cooool! :)
May I, may I? ;D
Title: Re: Mountain Road
Post by: choronr on March 05, 2012, 01:13:16 PM
Oh man, this is looking great. Another 'Road Pack' at NWDA?
Title: Re: Mountain Road
Post by: Dune on March 06, 2012, 03:24:44 AM
I'll keep this to myself for the time being. Sorry. Have to figure out some stuff, which I want to do myself. Like you can see here. I am also afraid that if I put this at NWDA Frank's pack won't sell anymore  8) My method might be partially overlapping (don't know really), but it'll wind a road along any slope (road slope adjustable) and be flat where it needs to be. As usual with simple shapes (that's the basis of course), you are stuck to either x or Z directional roads with a bit of warp. So for this image I set up a slightly valley like stretched PF terrain with quite smooth features (or the road will bump more), and the terrain needs to be built up from that.
Title: Re: Mountain Road
Post by: Dune on March 06, 2012, 08:31:31 AM
Updated.
Title: Re: Mountain Road
Post by: Dune on March 07, 2012, 03:20:00 AM
Still some issues to solve.
Title: Re: Mountain Road
Post by: masonspappy on March 07, 2012, 05:27:26 AM
It's coming along nicely.  It looks to me like the section of road in the background has more bend/slope than it should
Title: Re: Mountain Road
Post by: otakar on March 07, 2012, 02:01:09 PM
Looks like the road from hell, rollercoaster style :) No shoulder and no guardrail (except in one spot now)...  ;D Amazing technique, though. Like the last shot a lot.
Title: Re: Mountain Road
Post by: Lady of the Lake on March 07, 2012, 05:15:07 PM
Love the paved one.  Wow!
Title: Re: Mountain Road
Post by: Kadri on March 07, 2012, 05:22:27 PM

Looks good Ulco  :)
Title: Re: Mountain Road
Post by: FrankB on March 07, 2012, 05:45:33 PM
Quote from: Dune on March 06, 2012, 03:24:44 AM
... I am also afraid that if I put this at NWDA Frank's pack won't sell anymore  8) ...

oh, come on Ulco! You know I don't mind. Just finish it and put it up, I am all for it. It will surely be a good alternative.

Cheers,
Frank
Title: Re: Mountain Road
Post by: Dune on March 08, 2012, 03:32:42 AM
Good to know that you think of it like that, Frank. I'll consider it after finalizing the issues at hand.
Title: Re: Mountain Road
Post by: choronr on March 08, 2012, 12:10:13 PM
This is fantastic. Seeing roads in a scene like this gives one the sense of exploring; like, whats over the next hill. Put it up on NWDA Ulco!
Title: Re: Mountain Road
Post by: freelancah on March 08, 2012, 12:13:46 PM
Very nice work. Love the version with water and that old VW
Title: Re: Mountain Road
Post by: Dune on March 09, 2012, 03:05:20 AM
Well, one more then.
Title: Re: Mountain Road
Post by: otakar on March 09, 2012, 11:31:08 AM
The best potholes I've seen yet.
Title: Re: Mountain Road
Post by: Kadri on March 09, 2012, 11:36:15 AM

The road looks good Ulco.
Some parts do look a little too much steep but i know you know this and you probably are trying very hard to make this better.
I would not try this without masks. Kudos to you  :)
Title: Re: Mountain Road
Post by: choronr on March 09, 2012, 01:48:06 PM
You've demonstrated well how this road can be applied to a great looking terrain. Is this a fractal terrain; or, an imported .ter?
Title: Re: Mountain Road
Post by: masonspappy on March 09, 2012, 09:35:46 PM
I've been following without commenting, but this is great!  The  background part is a bit steep, but really like the foreground part - especially (what appears to be) the right-hand shoulder.
Title: Re: Mountain Road
Post by: Dune on March 10, 2012, 03:32:06 AM
It wouldn't work on any .ter, as you need to start out with a smooth enough fractal to allow for a smooth road. Build the terrain on either side up with additional fractals (or maybe a generated terrain or .ter). In fact I used a fractal setup shown in another recent thread about extreme settings. So it's all procedural. And as for the steepness; that's just a matter of hitting the right seed or decreasing the size differences in the fractal. I think this is a perlin PF with sizes 900/5000/90 or so, displaced 300m. If I use 200 instead of 90 the road smooths out of course.
Title: Re: Mountain Road
Post by: choronr on March 13, 2012, 05:05:12 PM
Oh what a nice project this would be...
Title: Re: Mountain Road
Post by: Dune on March 14, 2012, 04:52:18 AM
It can be done, no doubt.
Title: Re: Mountain Road
Post by: AP on March 14, 2012, 05:11:20 AM
Yeah, but those mountains have some interesting spikey erosive shapes going on there. It might be doable with some custom blue shaders over an existing alpine fractal. The clouds have some mixed grey tones in them suggesting a mixed internal density. Not sure if that is possible to fractal mix internal cloud densities.
Title: Re: Mountain Road
Post by: Dune on March 15, 2012, 04:49:54 AM
You could use a copy of the cloud nodes and just slightly change distribution and color.
Title: Re: Mountain Road
Post by: j meyer on March 15, 2012, 12:40:06 PM
Nice technique,so let me quote Dune : ....a nice tgd or tgc would be very informative  Grin !
;) ;D
Title: Re: Mountain Road
Post by: Kadri on March 15, 2012, 12:56:15 PM
Quote from: j meyer on March 15, 2012, 12:40:06 PM
Nice technique,so let me quote Dune : ....a nice tgd or tgc would be very informative  Grin !
;) ;D

Does have the sentence " hitting below the belt "  the same meaning there , j meyer ?  ;D
Title: Re: Mountain Road
Post by: Dune on March 15, 2012, 01:22:27 PM
You can always try, can't you? And some guys don't mind giving away some nodes. I do it as well, but not this time  8) as it's quite a comprehensive and structural thing.
Title: Re: Mountain Road
Post by: j meyer on March 15, 2012, 02:00:09 PM
Kadri - sorry you took it that way

Title: Re: Mountain Road
Post by: Kadri on March 15, 2012, 02:14:15 PM
Quote from: j meyer on March 15, 2012, 02:00:09 PM
Kadri - sorry you took it that way

Sorry you took it too serious  too, j meyer. Just having a little fun  ;) :D
Title: Re: Mountain Road
Post by: Dune on March 16, 2012, 03:41:03 AM
Don't fight guys. I like a little fun. I like a lot of fun even better.