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General => Image Sharing => Topic started by: inkydigit on February 18, 2012, 09:50:13 AM

Title: Giant's table - with updated image...
Post by: inkydigit on February 18, 2012, 09:50:13 AM
first real render for a while...
Walli and NWDA trees, grasses by Klas, Lightning and Mr Lamppost, I think...
'66 Beetle from DMI, modified by me in Blender, textured by me in Terragen, Neolithic tomb, created by me in blender, again textured entirely in Terragen, Sacha and Anya models from 3D scans at Artec3d (www.artec3d.com)...clouds include modified versions of Matt's mackerel clouds and my own recipe!
thanks for taking time to view/comment critique etc, as these are always welcome and appreciated!\
cheers
J
http://www.terragen.org/gallery/albums/userpics/11223/66_beetle_2012_02.jpg
Title: Re: Giant's table
Post by: AndyWelder on February 18, 2012, 11:16:25 AM
That beetle does look good! Realistic windows and head lights and shiny chrome... And so do the human models and the tomb. Thanks for the link btw.
The path could use some negative displacement, now it looks like it is on top of the terrain and not really a part of it.
Title: Re: Giant's table
Post by: inkydigit on February 18, 2012, 11:35:32 AM
thanks Andy, the path is negatively displaced, but maybe not so visible from this pov and lighting angle...
cheers
J
Title: Re: Giant's table
Post by: Kadri on February 18, 2012, 01:30:00 PM

Nice render :)
Just a little sunshine on the front part maybe?
Title: Re: Giant's table
Post by: Oshyan on February 18, 2012, 02:35:55 PM
That's pretty impressively realistic! Nice work. I've seldom seen human figures better integrated in a TG scene.

- Oshyan
Title: Re: Giant's table
Post by: inkydigit on February 18, 2012, 02:52:06 PM
thanks Kadri and Oshyan!
Title: Re: Giant's table
Post by: Jonathan on February 18, 2012, 03:25:47 PM
Nice work J! It is a very well composed scene....I am feeling suitably inspired :) I would like to know whether it is possible to influence a SSS with PFs to give a track more texture and colour though....

Jonathan.
Title: Re: Giant's table
Post by: inkydigit on February 18, 2012, 03:52:56 PM
thanks Jonathan...by 'sss' do you mean 'simple shape shader' or 'sub surface scattering' ?
if the former, then I would say that I used a painted shader for the track/population restrictions & (negative)displacement, if the latter, then I would say, I don't know!!
cheers
Jason
:)
Title: Re: Giant's table
Post by: choronr on February 18, 2012, 04:28:37 PM
One of your best Jason, this is outstanding work by you.
Title: Re: Giant's table
Post by: inkydigit on February 18, 2012, 04:57:18 PM
cheers Bob!
Title: Re: Giant's table
Post by: FrankB on February 18, 2012, 06:33:16 PM
good one! Especially, I like the bottom half. The sky isn't on par with the rest of the scene though, but it's still a very nice render! Maybe you want to try another more subtle sky next?

Cheers,
Frank
Title: Re: Giant's table
Post by: Dune on February 19, 2012, 04:06:31 AM
Very nice image, but I agree with Kadri that the grass area might benefit from a little more light. The overall scene is a bit darkish, while the sun is at around 35 degrees or even more as far as I can tell. And I don't like the large clouds, they are too soft. This is my opinion, and, as my little Dandel0 quote underneath suggests, not to be taken seriously if you don't want to ;)
I do very much like the realism here!!!
Title: Re: Giant's table
Post by: Jonathan on February 19, 2012, 05:56:07 AM
The former Jason! I haven't used a painted shader yet so will add it to my list of things I've yet to master....
Title: Re: Giant's table
Post by: inkydigit on February 20, 2012, 09:17:16 AM
thanks folks...here is an updated version of the same render, slightly different post work process...
:)
Title: Re: Giant's table - with updated image...
Post by: Dune on February 21, 2012, 03:05:58 AM
The grass is great now, but I still have trouble with that cotton fluff cloud. Sorry.
Title: Re: Giant's table - with updated image...
Post by: inkydigit on February 21, 2012, 06:04:11 AM
yeah, I know...I will improve or eliminate these next time!
candy floss sucks!
:)