Planetside Software Forums

General => Image Sharing => Topic started by: Jack on March 03, 2012, 10:42:43 PM

Title: Cliff Test (second version added)
Post by: Jack on March 03, 2012, 10:42:43 PM
Been messing around with some displacements lately, what you guys think?
V1
(http://i2.lulzimg.com/fc7c142d13.png)
Fullview
http://i2.lulzimg.com/fc7c142d13.png (http://i2.lulzimg.com/fc7c142d13.png)

V2
Added a twist and shear shader to stretch the y axis and messed around with the voronoi fractal a little, also added some clouds.
(http://i2.lulzimg.com/671f43cc6e.png)
Fullview
http://i2.lulzimg.com/671f43cc6e.png (http://i2.lulzimg.com/671f43cc6e.png)
Title: Re: Cliff Test
Post by: masonspappy on March 03, 2012, 11:16:57 PM
WOW
Title: Re: Cliff Test
Post by: Kadri on March 03, 2012, 11:58:15 PM

Very nice  :)
Title: Re: Cliff Test
Post by: TheBadger on March 04, 2012, 12:56:45 AM
I dont believe it.

You must stop learning and start teaching.
Title: Re: Cliff Test
Post by: Jack on March 04, 2012, 02:00:08 AM
here is the various stages
(http://i2.lulzimg.com/28d0cedd94.jpg)
full View
http://i2.lulzimg.com/28d0cedd94.jpg (http://i2.lulzimg.com/28d0cedd94.jpg)

Animated Process
(http://i2.lulzimg.com/170820f14b.gif)
Title: Re: Cliff Test
Post by: efflux on March 04, 2012, 02:54:22 AM
One of the best things here is the colours. It can be tricky to find the right colours.
Title: Re: Cliff Test
Post by: Hannes on March 04, 2012, 08:38:01 AM
Holy cow, this looks amazing!!! I still have no idea how to add voronoi with displacement. How did you do that?
Title: Re: Cliff Test
Post by: masonspappy on March 04, 2012, 09:16:00 AM
Wetbanana, thanks for showing us those step-by-step images. Makes it really easy to understand.
Title: Re: Cliff Test
Post by: schmeerlap on March 04, 2012, 09:20:57 AM
Love it. Nice and crunchy-crispy-knobbly rock texture. If I was a titan I'd scratch my 7,000 year itch with it.  ;)

John
Title: Re: Cliff Test
Post by: Jack on March 04, 2012, 02:57:33 PM
Quote from: Hannes on March 04, 2012, 08:38:01 AM
Holy cow, this looks amazing!!! I still have no idea how to add voronoi with displacement. How did you do that?
Here is the clip file:)
Title: Re: Cliff Test
Post by: Hannes on March 04, 2012, 04:19:27 PM
Thank you!!!
Title: Re: Cliff Test
Post by: Jack on March 04, 2012, 05:10:51 PM
Quote from: Hannes on March 04, 2012, 04:19:27 PM
Thank you!!!
Not a problem:)
Any suggestions guys on what i can do to improve or take this further?
Title: Re: Cliff Test
Post by: jamfull on March 05, 2012, 08:23:20 PM
Awesome! The voronoi and textures really make this (aside from everything else :)). I'm curious as to how you went about texturing. Are they surface layers with power fractals? or other?

Thanks for the voronoi file as well. I'd been wondering about this for a while now.

James
Title: Re: Cliff Test
Post by: nbk2 on March 05, 2012, 08:26:51 PM
Wow
Title: Re: Cliff Test
Post by: jamfull on March 05, 2012, 08:44:37 PM
Just noticed this. I like the levels or gamma of the final image in your "various stages" image more than the first image up top. Did you do any post work on the one at the top?

James
Title: Re: Cliff Test
Post by: Kadri on March 05, 2012, 10:51:12 PM

Thanks for the clip file Wetbanana  :)
Title: Re: Cliff Test
Post by: Jack on March 06, 2012, 12:46:28 AM
Quote from: jamfull on March 05, 2012, 08:23:20 PM
Awesome! The voronoi and textures really make this (aside from everything else :)). I'm curious as to how you went about texturing. Are they surface layers with power fractals? or other?

Thanks for the voronoi file as well. I'd been wondering about this for a while now.

James
yes the surface layers are fractal based colour with a powerfractal applied to the colour function.

Another version added to the original post
Title: Re: Cliff Test (second version added)
Post by: mhaze on March 06, 2012, 03:49:18 AM
Scond version is brilliant! Where did you add the twist and shear to stretch the y axis. Mick
Title: Re: Cliff Test (second version added)
Post by: Jack on March 06, 2012, 04:21:36 AM
I added it Right before the planet but it will be best adding it before the compute terrain node  :)
Title: Re: Cliff Test (second version added)
Post by: mhaze on March 06, 2012, 11:40:43 AM
Cheers, very useful. It was a brilliant idea.
Title: Re: Cliff Test (second version added)
Post by: Oshyan on March 07, 2012, 08:23:08 PM
Damn, image links seem broken now. :(

- Oshyan
Title: Re: Cliff Test (second version added)
Post by: pclavett on April 06, 2012, 01:29:49 PM
Thanks for the clip file Wetbanana !!!
Paul
Title: Re: Cliff Test (second version added)
Post by: Themodman101 on April 06, 2012, 04:25:37 PM

Fantastic work, I would just like to see your Veronoi Network. So I can see how your input into your tree is setup. Thats the only thing that im having issues with. cause it leaches all my color out of my scene regardless of where i seem to put it.
Title: Re: Cliff Test (second version added)
Post by: bobbystahr on August 28, 2016, 02:30:44 AM
Too bad all the images are nolonger in this thread, makes it kind of pointless without the visual assist
Title: Re: Cliff Test (second version added)
Post by: luvsmuzik on August 28, 2016, 08:20:08 AM
Quote from: bobbystahr on August 28, 2016, 02:30:44 AM
Too bad all the images are nolonger in this thread, makes it kind of pointless without the visual assist

http://orig07.deviantart.net/1e64/f/2012/347/7/1/rocky_cliffs_1_by_wetbanana-d5nxfoa.png

This may be it Bobby. It is always fun when artist takes the time to make a gallery and then for whatever reason; storage limits, provider changes, etc, etc......back you go to the drawing board for a way to keep your images online. Perhaps that is the circumstance here  :)