Been messing around with some displacements lately, what you guys think?
V1
(http://i2.lulzimg.com/fc7c142d13.png)
Fullview
http://i2.lulzimg.com/fc7c142d13.png (http://i2.lulzimg.com/fc7c142d13.png)
V2
Added a twist and shear shader to stretch the y axis and messed around with the voronoi fractal a little, also added some clouds.
(http://i2.lulzimg.com/671f43cc6e.png)
Fullview
http://i2.lulzimg.com/671f43cc6e.png (http://i2.lulzimg.com/671f43cc6e.png)
WOW
Very nice :)
I dont believe it.
You must stop learning and start teaching.
here is the various stages
(http://i2.lulzimg.com/28d0cedd94.jpg)
full View
http://i2.lulzimg.com/28d0cedd94.jpg (http://i2.lulzimg.com/28d0cedd94.jpg)
Animated Process
(http://i2.lulzimg.com/170820f14b.gif)
One of the best things here is the colours. It can be tricky to find the right colours.
Holy cow, this looks amazing!!! I still have no idea how to add voronoi with displacement. How did you do that?
Wetbanana, thanks for showing us those step-by-step images. Makes it really easy to understand.
Love it. Nice and crunchy-crispy-knobbly rock texture. If I was a titan I'd scratch my 7,000 year itch with it. ;)
John
Quote from: Hannes on March 04, 2012, 08:38:01 AM
Holy cow, this looks amazing!!! I still have no idea how to add voronoi with displacement. How did you do that?
Here is the clip file:)
Thank you!!!
Quote from: Hannes on March 04, 2012, 04:19:27 PM
Thank you!!!
Not a problem:)
Any suggestions guys on what i can do to improve or take this further?
Awesome! The voronoi and textures really make this (aside from everything else :)). I'm curious as to how you went about texturing. Are they surface layers with power fractals? or other?
Thanks for the voronoi file as well. I'd been wondering about this for a while now.
James
Wow
Just noticed this. I like the levels or gamma of the final image in your "various stages" image more than the first image up top. Did you do any post work on the one at the top?
James
Thanks for the clip file Wetbanana :)
Quote from: jamfull on March 05, 2012, 08:23:20 PM
Awesome! The voronoi and textures really make this (aside from everything else :)). I'm curious as to how you went about texturing. Are they surface layers with power fractals? or other?
Thanks for the voronoi file as well. I'd been wondering about this for a while now.
James
yes the surface layers are fractal based colour with a powerfractal applied to the colour function.
Another version added to the original post
Scond version is brilliant! Where did you add the twist and shear to stretch the y axis. Mick
I added it Right before the planet but it will be best adding it before the compute terrain node :)
Cheers, very useful. It was a brilliant idea.
Damn, image links seem broken now. :(
- Oshyan
Thanks for the clip file Wetbanana !!!
Paul
Fantastic work, I would just like to see your Veronoi Network. So I can see how your input into your tree is setup. Thats the only thing that im having issues with. cause it leaches all my color out of my scene regardless of where i seem to put it.
Too bad all the images are nolonger in this thread, makes it kind of pointless without the visual assist
Quote from: bobbystahr on August 28, 2016, 02:30:44 AM
Too bad all the images are nolonger in this thread, makes it kind of pointless without the visual assist
http://orig07.deviantart.net/1e64/f/2012/347/7/1/rocky_cliffs_1_by_wetbanana-d5nxfoa.png
This may be it Bobby. It is always fun when artist takes the time to make a gallery and then for whatever reason; storage limits, provider changes, etc, etc......back you go to the drawing board for a way to keep your images online. Perhaps that is the circumstance here :)