Planetside Software Forums

General => Image Sharing => Topic started by: Goms on March 06, 2012, 12:28:10 PM

Title: playing with objects
Post by: Goms on March 06, 2012, 12:28:10 PM
next try, this time with some objects to get a better idea of the scale.
Terrain is TG2 only, the objects are from the NWDA fir bundle and some NWDA grass.

any tips about how to get a little more details into the trees are welcome. I know they are very detailed, but i only get two shades of green :D
As the trees came out very dark with a normal light setup (Sun+GI), i used a fill light setup and additional ambient occlusion - what makes them lighter, but also without contrast.


best regards,
Sönke
Title: Re: playing with objects
Post by: mesocyclone on March 06, 2012, 03:12:37 PM
whoa, nice perspective  ;)
Title: Re: playing with objects
Post by: Hannes on March 07, 2012, 08:58:11 AM
That's really a dramatic view. In my opinion the lighting is really too flat and even. There's not enough depth. You should lighten up the textures of the trees a little bit instead of adding more lights. A fill light setup replacing the GI thing is absolutely OK, but I'd delete the additional lights.
If you'd place the sun a little bit more shining from the side or let's say from 2 o'clock with an elevation of 12 or 16 you'd have more shadows and contrast. You can also play with the redsky decay in the athmosphere tab to add a little warmth to the whole image.
Plus a bit more details in the clouds...
Title: Re: playing with objects
Post by: Goms on March 07, 2012, 10:58:24 AM
Thx Hannes. I think first i'll try to lighten up the textures and change the shaders settings to more translucency.
If this works without the fill light, i'll try to get some more shadows and dramatic lightning into the scene. In the first image the sun is from about 4 o'clock as i tried to get a little bit of light into the trees.

thx!
Title: Re: playing with objects
Post by: Goms on March 07, 2012, 11:52:31 AM
ok, what about that? :)
I'm not sure if the trees are now too light..

(also, i think i might have overdone the clouds post work. a little bit too much detail?)
Title: Re: playing with objects
Post by: Goms on March 07, 2012, 11:55:15 AM
and without tone mapping pw.
Title: Re: playing with objects
Post by: Gannaingh on March 07, 2012, 12:46:04 PM
I really like the second version! The needles too look too vibrant for the rest of the image however. Whenever I have this problem I always edit the needle textures in photoshop or GIMP to reduce/improve the saturation or lightness/darkness of the texture. It really helps with realism IMO. If you got the needles to fit with the saturation of the image you'd have a real winner. Keep working, it's looking good :)
Title: Re: playing with objects
Post by: Hannes on March 07, 2012, 01:15:53 PM
Wow!!! Much, much better!!
Title: Re: playing with objects
Post by: Goms on March 07, 2012, 03:01:22 PM
and another one.
I think i'll spend some time tomorrow on the clouds, use a few more trees to get a denser wood and call it a finished image. :D
Title: Re: playing with objects
Post by: Kadri on March 07, 2012, 04:28:43 PM

Looks good Goms :)
I would prefer an image with the settings between the 2. and 3rd image.
Title: Re: playing with objects
Post by: inkydigit on March 07, 2012, 04:29:20 PM
agree with kadri...these are looking really good!
:)
Title: Re: playing with objects
Post by: FrankB on March 07, 2012, 05:51:09 PM
I wouldn't target the clouds for optimal exposure. would allow them to blow out a bit. You could save as exr, render relatively dark, such as in your last image... then up the exposure in post, and bring back some of the shadows in the clouds.
Title: Re: playing with objects
Post by: Goms on March 08, 2012, 12:56:05 AM
Yep, something between the 2nd and the 3rd should be the final result.
I will make the objects just a little bit lighter again, changing the sun angle should be enough.
I'm not yet sure what to do with the clouds. I think i will use a combination of thin and high cirrus-clouds with just a very few clouds between the base of the mountain and the peak.

regarding the exposure, i aim to get as much as possible from TG2 without pw. But if it wont work i'll use the exr and tone mapping :D

thx for all the tips!
Title: Re: playing with objects
Post by: TheBadger on March 08, 2012, 01:25:58 AM
looking forward to your final. Its a nice shot
Title: Re: playing with objects
Post by: Goms on March 11, 2012, 05:56:56 AM
Ok, here is the last one.
There would be more to do, but actually i'm getting tired of this. :D

Thx and best regards,
Sönke
Title: Re: playing with objects
Post by: efflux on March 11, 2012, 08:58:51 AM
Nice use of trees and I like the upwards looking POV.

Since some talk was about lighting, textures etc I couldn't help but take that last image into Lightzone. This is the default relight algorithm in Lightzone. There are a number of settings in this but I didn't tweak anything. Sadly Lightzone is not under development anymore. I'll still use it but I'll look to see if any other app can do this kind of thing. It's all done in realtime non destructively. Absolutely nothing topped Lightzone. I find it to be a perfect partner for TG2. It has a number of effects. The levels of the image are handled by a "zonemapper" which is apparently based on some system Ansel Adams used.
Title: Re: playing with objects
Post by: Goms on March 11, 2012, 09:42:16 AM
I have played a little bit with the image in Photoshop and Lightroom, but basically i like to use the image TG2 produces.
Imho most times TG2's output looks better then anything with pw, as it seems to "fit together".

Never the less thy for your input. ;)
Title: Re: playing with objects
Post by: Lady of the Lake on March 11, 2012, 10:51:12 AM
Have loved watching the progression of this.  Wow, nice final result.
Title: Re: playing with objects
Post by: ajcgi on March 12, 2012, 07:01:52 AM
Crikey moses that is dramatic! Excellent POV.
Title: Re: playing with objects
Post by: efflux on March 12, 2012, 09:31:59 AM
Well as far as postwork is concerned, I take the view that photographers usually postwork. For landscape photography postwork is almost always necessary because of the extreme exposure differences needed to correctly see sky and ground.
Title: Re: playing with objects
Post by: Goms on March 12, 2012, 12:03:54 PM
Terrain and partial Surface now available here (http://forums.planetside.co.uk/index.php?topic=14138.0).

@efflux: From this pov, your right. I just like the challenge to make TG2 render it like i want it. ;)

thx