Planetside Software Forums

General => Image Sharing => Topic started by: mhaze on March 20, 2012, 03:56:09 AM

Title: Last ones standing
Post by: mhaze on March 20, 2012, 03:56:09 AM
The last rocks on a dead planet.  Inspired by Effluxe's recent threads and the contributions of many on these boards who have helped me get to grips with this program
Title: Re: Last ones standing
Post by: nbk2 on March 20, 2012, 01:27:34 PM
Looks great  :D
Title: Re: Last ones standing
Post by: TheBadger on March 20, 2012, 01:30:09 PM
I love this color and atmo. It really works for other world scenes. Looks like some of the other mars stuff from here. Good job.
Title: Re: Last ones standing
Post by: elipsis1 on March 21, 2012, 02:19:24 PM
I love the detail and the colors.

Are those inverted craters?

Anyway, great work!
Title: Re: Last ones standing
Post by: RichTwo on March 21, 2012, 03:14:38 PM
Good detail, but I'll bet those rocky humps wold be more impressive on a larger scale.
Title: Re: Last ones standing
Post by: mhaze on March 22, 2012, 04:28:12 AM
Cheers all.  The landscape is based on efflux's steps8.  They are are masked out from the rest of the landscape and I kept them small to give the old eroded look I wanted.  The orange blobs were the start of an attempt to make large gold nuggets but I did not pursue it and left it as it now is.  Mick
Title: Re: Last ones standing
Post by: efflux on March 22, 2012, 04:48:25 PM
I'm glad you tried the file. Surface details are nice but I must admit I kind of agree with Rich.

I saw a movie a few days ago called Koyaanisqatsi. It has an awesome view of Monument Valley. Kind of from this perspective:

http://www.photographersgallery.com/photo.asp?id=229

The stepped terrain is how you'd get something like this. It could do with more ability to change the step profiles but with a lot of work I think you could get something similar to that photo. More terrain blending for lower areas and shift things about a bit in other ways.

Just another point about that file. You can have as many or few steps as you want. Just take out all the blue nodes associated with a step (best if you don't need them) or add in more but the values at the top for where each step begins are relevant. I didn't talk much about that but those are how you make the step starts move around horizontally. They are the value range of the fractal's output used to create each step. Some of you may know this anyway.