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General => Image Sharing => Topic started by: nbk2 on March 21, 2012, 10:15:14 AM

Title: Meadow
Post by: nbk2 on March 21, 2012, 10:15:14 AM
More like a Muzak type picture.. Windows XP style

Mostly ~ 2 Million grasspatch.

Walli's fern size unchanged
Title: Re: Meadow
Post by: TheBadger on March 21, 2012, 11:07:59 AM
I always wanted to make a scene like this. green rolling hills for days, and no rain.
Title: Re: Meadow
Post by: elipsis1 on March 21, 2012, 02:15:57 PM
Is that the default grass clump?

Anyway, looks great :)
Title: Re: Meadow
Post by: inkydigit on March 21, 2012, 07:57:05 PM
Looks great... I am intrigued by the cliff on the right looks like a place to explore!
Cheers J :)
Title: Re: Meadow
Post by: nbk2 on March 21, 2012, 09:28:02 PM
Quote from: elipsis1 on March 21, 2012, 02:15:57 PM
Is that the default grass clump?

Anyway, looks great :)

Yeah fed with voronois and pf's on colour variation.

There are two grass clump on population. One is yellow the other one green and they also vary. They are on the same  density shader, one inverted.

Wallis Fern (two different ones) is on an inverted similar to the grass clumb.

Then Wallis grasses are in there but on a very low density.

Essentially each population is colour varied, each different and i also added variation on translucency.

Then on some of Wallis grass i added the variation only on parts of the model.

I think there is some biological reality in that some plants would have thinner leaves and on some plants some leaves would be thinner others thicker.

Title: Re: Meadow
Post by: nbk2 on March 21, 2012, 09:34:49 PM
Quote from: inkydigit on March 21, 2012, 07:57:05 PM
Looks great... I am intrigued by the cliff on the right looks like a place to explore!
Cheers J :)

Thanks.

The whole thing actually started off as a model test and texture project, then the grass came in and I thought it looks nicer without the model.

I was suddenly reminded of that XP background picture, which strength I guess is that it's somehow nice but not too interesting.
Title: Re: Meadow
Post by: nbk2 on March 21, 2012, 09:38:35 PM
Oops and I went a bit nuts on the compute terrain gradient patch size. It's at 0.01  ;D

I don't know what drives get position in texture in detail, but if gradient patch size has any bearings on that a detailed voronoi might be influenced by that, ie being smoother maybe?

But that's just wild guessing.