I hope this is useful to someone :)
Link (https://fortress.wa.gov/esd/worksource/ShowJobDetail.aspx?JobID=2340840&SearchID=404130475&Sort=&Direction=&PageSize=25&PageIndex=16&RecordCount=5715&Sender=Employment)
Quote
Job Category:Software Engineering: Creative
Location:Redmond, WA, US
Job ID:766758-53539
Division:Interactive Entertainment Business
Microsoft's' 343 Industries is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a talented Matte Painter focused on breathtaking Skies and Vistas, this is where you need to be.
RESPONSIBILITIES
Work with the Art Director and concept artists to produce high quality, runtime Sky Boxes.
Work with Graphics engineers to develop shaders and technology specific to skies.
Generate models, textures and data for real time 3d engines.
Expert understanding of next-gen asset development processes, limitations and dependencies.
Actively accepts and provide feedback from other artists.
Task driven, self-motivated, proactive .
Works well under deadline.
QUALIFICATIONS/SKILLS
Art-related degree and/or comparable professional experience.
Exceptional visual and technical understanding in modeling, rendering & texturing .
Excellent communication, time-management and organizational skills.
Strong interpersonal abilities.
Strong understanding of Photoshop.
Proficient in Maya, 3D Max or XSI.
Proficiency in Terragen, VUE, World Machine, or other terrain generating software.
Cool. I'm not proficient in the Maya, 3DSMax or XSI. Still, this is cool.
Nice find. That's a very cool opportunity, Halo is one of the biggest game franchises around.
- Oshyan