Planetside Software Forums

General => Image Sharing => Topic started by: inkydigit on April 18, 2012, 03:16:09 PM

Title: cloud mangling
Post by: inkydigit on April 18, 2012, 03:16:09 PM
been up in the clouds again!
cracking walnuts with sledgehammers...
back to the lab!
I liked some of the structures here, others were not so desirable....
already have some work arounds...I will check back soon!
:)
Title: Re: cloud mangling
Post by: Henry Blewer on April 19, 2012, 12:12:29 AM
It would be cool if you could mask out the strange areas and replace them with more desirable structures.  Interesting results.
Title: Re: cloud mangling
Post by: inkydigit on April 19, 2012, 09:21:45 AM
thanks Henry...it is difficult, but not impiossible, I am sure...
some explanation of the techniques I used are here:
http://www.planetside.co.uk/forums/index.php?topic=14374.msg140766#msg140766
:)
Title: Re: cloud mangling
Post by: Henry Blewer on April 19, 2012, 12:34:07 PM
I found a way of merging various noise functions into two power fractals. These power fractals are then merged and connected to the density function of the cloud node. I would explain more, but it is based on FrankB's work. (his latest cloud pack on NWDA, I just added more to it)
Title: Re: cloud mangling
Post by: Hetzen on April 20, 2012, 06:14:42 AM
You've got some great shapes within that image, but that warping to me is way too much. I'd be tempted to use a bias scalar to curve your laterals through height instead of a PF driving the warper. Thinking aloud, you could probably use a gain scalar with the bias to get an anvil shape at the top of your cloud layer.
Title: Re: cloud mangling
Post by: Zairyn Arsyn on April 21, 2012, 12:40:42 AM
aaahhgg! he's getting high on walnuts! :D :D ;D
Quote from: inkydigit on April 18, 2012, 03:16:09 PM
been up in the clouds again!
cracking walnuts with sledgehammers...
back to the lab!
I liked some of the structures here, others were not so desirable....
already have some work arounds...I will check back soon!
:)
its raining walnuts and thundering sledgehammers.

Title: Re: cloud mangling
Post by: Dune on April 21, 2012, 05:13:42 AM
Hey Jon, that sounds interesting (
QuoteI'd be tempted to use a bias scalar to curve your laterals through height instead of a PF driving the warper. Thinking aloud, you could probably use a gain scalar with the bias to get an anvil shape at the top of your cloud layer.
) You'd probably need to use the other inputs (depth modulator) in the cloud layer for that.