Planetside Software Forums

General => Image Sharing => Topic started by: Seth on April 22, 2012, 07:24:37 AM

Title: Dante's Ball
Post by: Seth on April 22, 2012, 07:24:37 AM
Still a bit buggy but I guess you get the point ;D

Full size => Click Me (http://farm9.staticflickr.com/8152/7101743933_25e95b7e31_o.jpg)
Title: Re: Dante's Ball
Post by: Henry Blewer on April 22, 2012, 08:43:59 AM
Magma Bubble. Looks very realistic.
Title: Re: Dante's Ball
Post by: TheBadger on April 22, 2012, 03:06:21 PM
Quote from: njeneb on April 22, 2012, 08:43:59 AM
Magma Bubble. Looks very realistic.

Yeah, I would like to see a landscape like this, a hell scape.
Title: Re: Dante's Ball
Post by: TheBadger on April 22, 2012, 03:14:39 PM
hmmmm. Now I'm curious! Are you finding it easier and faster to treat a sphere like a terrain? That is, are you doing the things that you would do to a terrain, to a sphere, because it renders faster? If so, then you could just copy the nodes and apply them to a terrain after all of your experimenting was finished.
Is this correct? if so I would like to know, that would be a new trick for me.
Title: Re: Dante's Ball
Post by: Seth on April 22, 2012, 03:22:53 PM
yes exactly :)
I am working on some texture right now, and basically I would like to know if I could have different looking render, using the light very differently from my previous works.
So... just spheres now or basics shapes. And you can see that the same file was used to do the ball and the ground.
only the scales differ.

I'll do more of this kind of stuff and will write some explainations ;)
Title: Re: Dante's Ball
Post by: Kadri on April 22, 2012, 03:26:48 PM

Looks great Seth :)
Title: Re: Dante's Ball
Post by: TheBadger on April 22, 2012, 03:38:23 PM
Thanks again Seth. Looking forward to further discussions on this. Especially interested in render times for the detailed sphere VS. a similarly detailed landscape.