Bonsoir, je vous montre l'avancement de mon projet après plusieurs essaie et quelques moi de test, j'ai enfin réeussi le circuit est créer par moi sur CityEngine je compte terminer avant deux-trois mois. Désolé si je parle mal l'anglais. ;)
Good evening, I show you the progress of my project after several tries and some of my test I finally réeussi the circuit is created by me on account CityEngine I finish before two to three months. Sorry if I speak little English. ;)
Looking forward to the final of all your work on this stuff.
Le terrain plus réaliste.
The land more really.
Voici un aperçu d'un avant gout de la fin.
Here is an overview of a taste of the end.
That's starting to look good.
Ca ce rapproche doucement mais surement.
It comes close but slowly.
Looking forward to the animations
Je ferai à la fin. ;)
Next. ^^ ;D
Je recommence mais cette fois-ci c'est mieux. ;D
New image. :)
C'est bientôt finie. :)
Impressive setup. Will you be animating this? Maybe you should add a little dirt or variation to the walls by inserting a power fractal into the color input of the wall's default shader. Play with the sizes to get the fractals right. Unless you want it clean of course.
Impressionnant ton travail sur les dernières images!
Quote from: Dune on August 20, 2012, 02:44:37 AM
Impressive setup. Will you be animating this? Maybe you should add a little dirt or variation to the walls by inserting a power fractal into the color input of the wall's default shader. Play with the sizes to get the fractals right. Unless you want it clean of course.
J'aimerais faire de l'animation. Mais je sais pas comment faire tourner les roues par exemple. (J'espère que vous comprenez ce que je dis)
I want to do animation. But I don't know how to make the wheels turn for example. (I hope you understand what I'm saying...).
--
Merci Jo Kariboo.
Turning wheels would be quite impossible I'd say.
Thank you, Dune. ;)
Looking better!
This is getting very, very nice, blabla. A lot of work, I can see that.
Beaucoup d'améliorations dans les détails !
Thank you, Dune, Thebadger and Jo kariboo.
Et la suite : ;D
There's something I'd like to know; do you do your sky so grainy on purpose, as an artistic idea, or is your intention to make it a smooth, realistic image? In the latter case, I'd work on the quality (RayTrace Atmo, or higher samples). The same about the glass panes and iron bars; there seems to be some sort of displacement in it. The glass's transparency may benefit from the addition of a reflective shader after the glass shader, and the glass shader should not have any waves (or it'll break up the glass, which is sometimes a nice effect, though).
:)
Very nice; perhaps you could blur the wheels for movement.