Planetside Software Forums

General => Image Sharing => Topic started by: AndyWelder on May 13, 2012, 03:28:25 AM

Title: Fern Gully
Post by: AndyWelder on May 13, 2012, 03:28:25 AM
Ferns & grass are from Klas, dead and living trees are homegrown. And there's also a bunch of those XFrog-galliums that came with TG2. The fake stone shader is dandelO's. And yes, "receive shadows from surfaces" was enabled for the fog. Some sharpening done in Gimp.
Title: Re: Fern Gully
Post by: Kadri on May 13, 2012, 04:36:03 AM

Looks good  :)
Title: Re: Fern Gully
Post by: freelancah on May 13, 2012, 04:43:28 AM
Very nice!
Title: Re: Fern Gully
Post by: Seth on May 13, 2012, 04:58:58 AM
very nice indeed
Title: Re: Fern Gully
Post by: mhaze on May 13, 2012, 05:00:26 AM
Great image.
Title: Re: Fern Gully
Post by: masonspappy on May 13, 2012, 07:29:11 AM
Nice!  :)
Title: Re: Fern Gully
Post by: badvok on May 13, 2012, 08:39:43 AM
Really nice image. Good composition.
Title: Re: Fern Gully
Post by: Henry Blewer on May 13, 2012, 08:50:06 AM
I like the 'island' very much. This looks very much like a dried up stream bed. Very nice!
Title: Re: Fern Gully
Post by: Oshyan on May 13, 2012, 03:37:00 PM
Superb image! Great lighting. The lower detail of the geometry on the foreground tree to the left is a bit unfortunate, but otherwise it's near photoreal. Great stuff.

- Oshyan
Title: Re: Fern Gully
Post by: Dune on May 14, 2012, 02:36:02 AM
Geweldige plaat, Andy! Great realism, and mystery. I like it very much.
Title: Re: Fern Gully
Post by: Saurav on May 14, 2012, 04:15:02 AM
Nice render, has the right type of atmo for this scene. :)
Title: Re: Fern Gully
Post by: Jo Kariboo on May 14, 2012, 09:56:58 AM
Very nice, I like the moods and color.
Title: Re: Fern Gully
Post by: AndyWelder on May 14, 2012, 10:06:04 AM
Thank you, bedankt, all for the positive comments!

QuoteThe lower detail of the geometry on the foreground tree to the left is a bit unfortunate
Can I translate that as the leafs and bark don't look good enough for a close-up view? If so, yes, I have to agree; still having a hard time getting those object settings right.
Title: Re: Fern Gully
Post by: Oshyan on May 14, 2012, 03:31:30 PM
Hard to see the bark texture with the lighting actually (and that's realistic, so it's a good thing). I was referring more to the simplistic, sharp geometry for the trunk and branches themselves. They don't have enough geometry to have natural variations, they're quite straight and angular. This isn't going to be fixed by a setting in TG, you just need a better tree. Look for one of the higher detail "hero" type trees from Xfrog, NWDA, or Silva3D. Something designed to be used in the foreground. It will likely be quite heavy in geometry, 100,000-300,000 polygons or more.

- Oshyan
Title: Re: Fern Gully
Post by: cyphyr on May 14, 2012, 03:57:02 PM
If you have the one of Terragen + Xfrog mega bundles you can load up the .xfr base file of the tree in question (they're included) and increase the detail levels. I'm no xFrog expert but refining the details on a pre-existing model is pretty easy once you familiarise your self with xFrog's dials.
Great moody image by the way.
Richard

ps: a camera move down between the branches of the fallen tree and down one of the gullies to reveal ... would be great :)
Title: Re: Fern Gully
Post by: TheBadger on May 16, 2012, 02:06:36 AM
I like it too. Would like to see some more views from this area.
Title: Re: Fern Gully
Post by: Lady of the Lake on May 16, 2012, 09:18:59 AM
This is gorgeous.
Title: Re: Fern Gully
Post by: AndyWelder on May 16, 2012, 12:39:08 PM
@ Oshyan and cyphyr: I'm working at a redo of the tree. It's created with Onyx because that's the software I have access to (at work) and I'm still in the process of familiarizing myself with it.

@TheBadger and cyphyr: Yeah, there are a lot of interesting POVs to be found here but some are pretty tricky in regards to rendering: I did another render with a different POV and camera angle and the water was responsible for almost 90% of the render time though I did use a masked water plane. The upper one/third with no water in it did render in 8 hours (pre-render included) on a total of 110 hours. Not complaining, just stating facts.
I will post that one later on because now it's dinner time: Rösti's, green beans and MEATBALLS!!!!
Title: Re: Fern Gully
Post by: AndyWelder on May 16, 2012, 02:03:28 PM
Diner was yummi!

Here's the other render. Original size 2400x1800, resized and cropped to remove some ugly shadows and displacements that previously went unnoticed.
Title: Re: Fern Gully
Post by: Dune on May 17, 2012, 03:46:37 AM
The atmosphere and lighting is stunning, Andy. Great shot. The water is hardly visible as being water, though. Is it still, I mean no waves? You can probably save a lot on render time if you manage the water well, especially when a cloud layer is partly underwater (you can blend the underwater part out by distribution shader or the cloud layer settings, if needed). I also see some very fine displacements on the left side, between some leaves. If that interacts with water (especially when it's reflective), I can imagine long render times.
You might even be able to fake water by using an 'underwater textured/colored' surface (flat), with RT reflection. That is, if you don't need to see rocks and leaves really 'disappearing' under the water level, if you get my point.
Title: Re: Fern Gully
Post by: TheBadger on May 17, 2012, 04:33:59 AM
Would make a great animation! To bad about the render time. :-[
Title: Re: Fern Gully
Post by: j meyer on May 17, 2012, 10:27:11 AM
Great mood,very nice!
Title: Re: Fern Gully
Post by: efflux on June 24, 2012, 08:41:43 PM
I haven't been on this site for a while. Just looking through image sharing but I find one of your images stands out again. Yes, there are some technical things that give it away as CG but this render makes you want to explore the scene. It's a good POV and scene setup with sense of depth. The horizontal tree, the hill in the middle with two ways to go around etc. This stuff makes for an interesting scene.
Title: Re: Fern Gully
Post by: Chinaski on June 26, 2012, 01:44:57 PM
Really nice work! I like the atmosphere.