Planetside Software Forums

General => Terragen Discussion => Topic started by: thetexan on May 22, 2012, 01:20:56 PM

Title: compatibility with 3ds max or maya
Post by: thetexan on May 22, 2012, 01:20:56 PM
can I import the geo scene I create in Terragen into Maya or 3ds Max for furthur modeling?

thanks,

tex
Title: Re: compatibility with 3ds max or maya
Post by: Oshyan on May 23, 2012, 12:42:43 AM
You can export terrain geometry using a Micro Exporter. Texture data can not be exported at this time. If you make changes to the model in 3DS Max/Maya and reimport into TG2, it will behave differently from a native displaced terrain, so that's not really an ideal approach to terrain editing. For explicit terrain modeling in TG2, you can try a Painted Shader along with a Displacement Shader, or consider using a dedicated heightfield modeler like Leveller.

- Oshyan