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General => Open Discussion => Topic started by: rcallicotte on June 03, 2012, 11:22:23 AM

Title: nDo2
Post by: rcallicotte on June 03, 2012, 11:22:23 AM
http://www.quixel.se

Anyone used this or heard about it?  Looks very interesting and has some good pricing.
Title: Re: nDo2
Post by: TheBadger on June 03, 2012, 03:42:34 PM
Interesting. Going to read up on this.
Title: Re: nDo2
Post by: Zairyn Arsyn on June 03, 2012, 04:43:57 PM
link doesnt work when i click it,
plus Malware bytes tells me it had blocked a malicious website.  :-\ 
Title: Re: nDo2
Post by: TheBadger on June 03, 2012, 04:58:40 PM
Ok, just read everything on the site. Looks really cool.

I am confused about something though. "Normal Maps".

TG2 does not except normal maps. I have read on these forums that normals must be converted to bump.
1) Is there any negative effect to converting normals to bump?
2) why are normals better than bump?
3) if everyone uses normals, than why does TG2 not support it? Or, will TG2 support it?
3)How can I convert a normal map to a bump map?

I render in TG2, so thats why I need to know.

The price on this APP is real nice. 50-60 for students and hobby. 99 for pro (single user) and a lot more for companies.
Title: Re: nDo2
Post by: rcallicotte on June 03, 2012, 06:23:47 PM
Link is working.  I think MalwareBytes might be overstepping.  It's fine...as far as I can see.

As far as converting over to BMP maps, I don't know.  Never worried about it.  This can create all sorts of maps you could use in TG2 - "Generate awesome AO, 16-bit Displacement, Diffuse, Specular and Cavity from any normals."  You could start from Normals and work into the other maps, which work great in TG2.  I'm pretty sure 16-bit displacement is acceptable in TG2, but I don't remember.  If not, you can lower it to 8-bit and then use it.

The two sellers for me are the pricing and the fact it can do stuff in Photoshop to tweak and doodle.  :)

Title: Re: nDo2
Post by: TheBadger on June 03, 2012, 10:23:34 PM
Thanks man. I will be getting this one. Making texture maps is so important. and the price is right.
Title: Re: nDo2
Post by: Zairyn Arsyn on June 03, 2012, 11:59:34 PM
still no luck, oh well ill try it at my work tomorrow.
Title: Re: nDo2
Post by: Zairyn Arsyn on June 04, 2012, 10:17:37 AM
works here at work

looks like it has a lot of potential, depending on what you do,
wish there was some sort of stand alone version though, rather than a PS plugin
Title: Re: nDo2
Post by: jaf on June 04, 2012, 07:32:53 PM
Quote from: TheBadger on June 03, 2012, 10:23:34 PM
Thanks man. I will be getting this one. Making texture maps is so important. and the price is right.

You may also want to check Shadermap Pro ( http://shadermap.com/ )  It's been rather quiet at that web site but I noticed they have a new version coming out soon.
Title: Re: nDo2
Post by: rcallicotte on June 04, 2012, 07:39:00 PM
I have ShaderMap Pro, but I don't believe it does everything this does.  It's great, though - makes all the maps.  But, it's not as doodle-happy in Photoshop.

For anyone interested, I just found this on Newtek's site from someone who says he uses this free version all of the time - http://quixel.se/nDo1/
Title: Re: nDo2
Post by: jaf on June 04, 2012, 10:41:20 PM
Yes, I would be interested to see what Shadermap Pro 2 will do.  They say on the website it's 85% ready.
Title: Re: nDo2
Post by: penang on June 05, 2012, 11:34:09 PM
Found a tutorial

http://www.youtube.com/watch?fmt=37&gl=US&v=Cql81lsrV2w
Title: Re: nDo2
Post by: jaf on June 18, 2012, 08:05:21 PM
I received and email that Shadermap 2 was released -- http://shadermap.com/home/
Title: Re: nDo2
Post by: yossam on June 18, 2012, 08:37:35 PM
I got the same e-mail, upgrade is only $20 and it seems to be greatly improved.
Title: Re: nDo2
Post by: rcallicotte on June 19, 2012, 11:13:27 AM
Shadermap is very nice...seems to do the same things as nDo...
Title: Re: nDo2
Post by: TheBadger on June 19, 2012, 12:33:42 PM
So which is better for the money, would you say?
Title: Re: nDo2
Post by: rcallicotte on June 19, 2012, 01:37:32 PM
Haven't used nDo2, but I'm playing with ShaderMapPro 2 demo and think it can do just about everything the other can do and it's much less money.  It's stable, too.  And the ShaderMapPro developer was quick to answer my questions in the forums.