Planetside Software Forums

General => Image Sharing => Topic started by: Kadri on June 21, 2012, 06:19:34 PM

Title: Ops!
Post by: Kadri on June 21, 2012, 06:19:34 PM

Spaceship  made and rendered in Lightwave , lighting is postwork ,all other is TG2 .
Title: Re: Ops!
Post by: yossam on June 21, 2012, 07:01:53 PM
I really like this...............colors are very vibrant.
Title: Re: Ops!
Post by: Kadri on June 21, 2012, 07:13:02 PM

Thank you Yossam! In fact i am not so brave in color choices but here it looked like i should use it.
Nice that you does like it  :)
Title: Re: Ops!
Post by: TheBadger on June 24, 2012, 06:43:48 PM
Like it too Kadri. I'm a sucker for space art. Makes me sad the space program is in limbo.

One question I have for you is how you made the lightning. I can imagine how all the other elements are done. But how do you do lightning? Is it an object, or is it post? If is an object, how did you get it to glow?
Title: Re: Ops!
Post by: Kadri on June 24, 2012, 07:22:45 PM
Quote from: TheBadger on June 24, 2012, 06:43:48 PM
...
One question I have for you is how you made the lightning. I can imagine how all the other elements are done. But how do you do lightning? Is it an object, or is it post? If is an object, how did you get it to glow?

Thanks :)

You could paint the lighting,
copy the lighting from some real images,
make a real object in a 3D software and use it directly in the image ,
a plane object with the lighting image on it in the render etc.
As always there are many ways.

Glow = blur basically  :)

I used a very basic object that i made in lightwave.
Rendered the bright luminous object in TG2 . Painting in post would be much easier
but i wanted to see where the real object would be seen in the cloud. More for the 3d fun of it  :)
I put the background render (without the lighting) and the render with only the lighting in different layers
and made more then 1 copies of the lighting.
Gaussian blurred the lower lighting layer (i think i used more then one blurred lighting layer)
and used the original lighting on the top layer.
You can try different blending methods.

Making it is nearly easier then writing how to do it  TheBadger  ;)