Hi everyone. Is there a way to expand (or contract) the area defined by a painted shader by means of a function? I am trying to avoid copy and pasting the existing painted shader node and then reworking it. Basically, I want to grow or contract the area that's been defined. Thanks!
Hi,
I'm afraid there isn't a way to do this at the moment. It's certainly something that I would like to be possible though.
Regards,
Jo
I've also noticed that the transform node has no effect on the painter shader, It would be useful if it did.
:)
Richard