There is no terrain, just objects and clouds. All objects are made by myself except
the little ships in line and the buildings inside the floating "greenhouses" (DAZ) and
the trees (free sample by Evermotion).
The "city" was made in 3ds max with multiple instances of Greeble, a free 3ds max plug in,
and then textured with diffuse-, alpha-, specular- and displacement maps.
It took quite a while until I got the glass shader right...
Postwork:
contrast, color grading, lens flare and chromatic abberation (again ;D)
I really like this............great job.
awesome !!!!!
Great job!!
Very nicely done :) Render time?
:)
Richard
Not a future in which I would want to live, but a great piece of art!
Best Regards,
Jan
Thanks, guys! @cyphyr: 25 hours at 2k resolution.
Very impressive!!! A large amount of work.
Most excellent!
Should post it at http://www.cgsociety.org/ and see if you get any of the grief others have reported. I would be very curious, because I think its as good as anything there for Futurism stuff/landscapes.
I wish you had your own render farm Hannes, I would like to see the animation.
P.S.
When you say there is no terrain, you just mean you cant see any right? I mean, you placed your objects on the default planet, yes? Or is everything floating???
Good idea, TheBadger. Maybe I'll post it over at CG society. And yes, I love the idea of having a render farm too ;D
There is of course the default planet. I wrote it a bit confusing. I meant there is no fractal terrain or another heightfield shader.
Incredible work, Hannes!
I cant stop looking at this one. I would like to see a street view if the models have any detail at that level. I am betting it would look great (out door shots). It was argued to me that this kind of scene is something that TG is not good at or best for. But I think its best for some very specific reasons.
wow. :)
this very impressive
the city looks good enough to be in a film.
Not what I was expecting from the title, but very, very nicely done.
Thanks again for your kind words!
@TheBadger: unfortunately the models of this scene don't have any detail at that level. Only the portion that's directly under the closest floating greenhouse. I am testing some new models at the moment. So I'll see how detailed the models can be.
By the way, I don't see any reason why TG should not be good for that kind of scene. The lighting system is great and TG is fantastic in handling large high detailed models once they are converted to TGOs.
Take a look at Vue. A lot of great Vue images are good because the models are good. So it will look crappy with crappy models in Vue as well as in TG.
At the moment I am testing a model I created in 3ds max similar to the city model of this scene. It's very large and very detailed. 3ds max was terribly slow even without textures. It took quite a while to import it into TG, to assign some textures and to convert it into a TGO. It seems that it's a piece of cake for TG now. I can even create a population with it.
That's a cool image Hannes :-).
Great image!!! I'm curious as to how you managed to get multiple instances of greeble? I've tried it before but have never managed to get it to work.
@mhaze: this is quite simple. I created a simple plane with four or six length and width segments with a length of 150m. I then added a greeble modifier with minimum and maximum height of zero, but taper of twenty. No widgets. If you check "select top" and add another greeble modifier you'll have space between the blocks. You can play with the settings and use an edit mesh modifier to select some faces you want the next greeble modifier to be or not. So you can add several instances of greeble, but be aware that at some point your RAM won't be enough.
Hannes,
great image!
I like the lighting, mood, details, subtle shading, rendering.
Strong work. :)
excellent mood/feel here.... well done!
:)
Quote from: Hannes on August 05, 2012, 03:36:39 AM
There is no terrain, just objects and clouds. All objects are made by myself except
the little ships in line and the buildings inside the floating "greenhouses" (DAZ) and
the trees (free sample by Evermotion).
The "city" was made in 3ds max with multiple instances of Greeble, a free 3ds max plug in,
and then textured with diffuse-, alpha-, specular- and displacement maps.
It took quite a while until I got the glass shader right...
Postwork:
contrast, color grading, lens flare and chromatic abberation (again ;D)
Wow...dunno how I missed this except maybe 2012 was a big music year for me when I made my cd...fabulous Hannes...great work on the glass. Everything else as well....great concept.
Thanks Bobby. Long time ago...
This is a awesome work @Hannes! :) 25 hours rendering time: which os and Machine do you used for that?
Clap clap! Fantastic work. I love the intricacy and detail!
Very very nice image there - beautiful.
Man, that is beautiful
Beautiful, beautiful, beautiful.
You would deserve your own render farm
David
fantastic work !
Holy cow, I didn't expect all those new comments on this old image ;)
Anyway thanks a lot, guys!!!!!
Quote from: Hannes on June 14, 2014, 05:30:17 PM
Holy cow, I didn't expect all those new comments on this old image ;)
Anyway thanks a lot, guys!!!!!
Sometimes it's good to bump the older great images when we have a new lot of folks posting eh? It is an inspiring image that shows what TG3 is capable of in a wider sense.
If we had a thumbnail gallery or a thumbnail along with each image thread
things wouldn't get lost in oblivion that easy.
Just a thought.
Quote from: j meyer on June 15, 2014, 11:06:20 AM
If we had a thumbnail gallery or a thumbnail along with each image thread
things wouldn't get lost in oblivion that easy.
Just a thought.
and a good one Jochen
Wow - wonderful imagination shown here. Love the lighting too :)
I am glad this image surfaced to the top again. It is spectacular.
Пrand picture
Thanks again. I'm glad you like it!